Rust Server TrendsSeismic network · station log
Recording Stations11,773 Players67,310 Active3,523 Wipes · 3 h192 48 h

Station XX-15318 · no signal

Nortonic Networks - Vanilla - Chill server for dads

Offline 70.51.234.206:28015 checked 6d ago

moddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,318
top 69%
Last wipe
25d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15318 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 4 Oct, 04:45 UTC25d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
162/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
123/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
184/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
74/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
14/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
22/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Nortonic Networks - Vanilla - Chill server for dads?

The map on Nortonic Networks - Vanilla - Chill server for dads is procedural, produced by the game.

Which settings and rules apply on Nortonic Networks - Vanilla - Chill server for dads?

You will find no gather rate in the name of Nortonic Networks - Vanilla - Chill server for dads. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on Nortonic Networks - Vanilla - Chill server for dads right now?

No players are recorded on Nortonic Networks - Vanilla - Chill server for dads at this moment; it is offline, and the last sighting was 6 days 16 hours ago. Averaged across the last seven days, the population was 0 players.

How does Nortonic Networks - Vanilla - Chill server for dads rank against other Rust servers?

The last seven days of player hours place Nortonic Networks - Vanilla - Chill server for dads at #15,318, in the top 69% of all ranked servers.

Operator and location

How reliably does Nortonic Networks - Vanilla - Chill server for dads stay online?

No contact with Nortonic Networks - Vanilla - Chill server for dads right now, and the last recorded contact was 6 days 16 hours ago. It was up 12% of the time across the last 7 full days: 21 of 168 hours. 29 September 2026 is when Rust Server Trends first recorded it.

Where in the world is Nortonic Networks - Vanilla - Chill server for dads hosted?

Nothing about a region comes from Nortonic Networks - Vanilla - Chill server for dads. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 70.51.234.206:28015 is the address it uses.

What build of Rust does Nortonic Networks - Vanilla - Chill server for dads use?

Rust network protocol 2634 and build 166652 on Windows is what Nortonic Networks - Vanilla - Chill server for dads runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on Nortonic Networks - Vanilla - Chill server for dads?

The recent wipes averaged a busiest count of 1 players. 1 hours after the latest wipe, the crowd peaked.

On what timetable does Nortonic Networks - Vanilla - Chill server for dads run its wipes?

Too few wipes of Nortonic Networks - Vanilla - Chill server for dads are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 25 days 7 hours.

Lists and tags

What do the server tags on Nortonic Networks - Vanilla - Chill server for dads mean?

The game's server browser reads the tags Nortonic Networks - Vanilla - Chill server for dads publishes: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): It runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Nortonic Networks - Vanilla - Chill server for dads appear?

The Rust Server Trends lists that take in Nortonic Networks - Vanilla - Chill server for dads are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

What steps get you onto Nortonic Networks - Vanilla - Chill server for dads?

You can connect by pressing F1 in Rust and typing client.connect 70.51.234.206:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players The server has 100 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs166652
Build It runs game build 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.