Rust Server TrendsSeismic network · station log
Recording Stations11,635 Players30,176 Active2,756 Wipes · 3 h70 48 h

Station XX-8461 · recording

Rust Popswiss

Online 70.230.99.168:28015 checked 12m ago

moddedoxide
Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#8,461
top 38%
Last wipe
49d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-8461 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Wed 16:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75106:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040006:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
13.8 daysbetween real wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 9

The first 48 hours of its last wipes

Thu 15 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 16:38 UTC13d ago M0.5rising 3 – running 0
Thu 1 Oct, 20:50 UTC FW27d ago M0.3rising 2 halved by day 9 13.8 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 152 on average
41/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
123/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
38/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
15/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
2/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
4/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Rust Popswiss?

The procedural map on Rust Popswiss is size 5,000 with seed 200783, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Rust Popswiss?

You will find no gather rate in the name of Rust Popswiss. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on Rust Popswiss?

At this moment, Rust Popswiss records 0 players across 10 slots. Across seven days this server recorded an average of 0 players and a peak of 1. The last 48 hours show their highest activity at 16:00 UTC, averaging 0 players.

How does Rust Popswiss rank against other Rust servers?

Over the last seven days, Rust Popswiss recorded enough player hours to reach #8,461 worldwide, placing it in the top 38% of all ranked servers.

Server facts

How reliably does Rust Popswiss stay online?

Rust Popswiss is up at the moment. Going by the uptime figure it reports, it restarted about 18 hours ago. Of the 168 hours in the last 7 full days, it was up for 159, or 95% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

How well does Rust Popswiss perform under load?

Its average server fps over the last 48 hours was 171, and it never dropped below 76. Buildings, deployables and all the rest of the world's entities brought it to a high of 192,206. It reached a ceiling of 5,696 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Which region does Rust Popswiss run from?

No region is published by Rust Popswiss. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 70.230.99.168:28015 is the address it uses.

What build of Rust does Rust Popswiss use?

Rust network protocol 2633 and build 165217 on Linux is what Rust Popswiss runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on Rust Popswiss?

The recent wipes averaged a busiest count of 2 players. The peak on the most recent wipe came 2 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 9.

How often does Rust Popswiss wipe, and on which days?

The rhythm of Rust Popswiss cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 49 days 15 hours is how long the current world has been running.

Lists and tags

What do the server tags on Rust Popswiss mean?

The game's server browser reads the tags Rust Popswiss publishes: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Rust Popswiss appear?

You will find Rust Popswiss on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

What steps get you onto Rust Popswiss?

To join, enter client.connect 70.230.99.168:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players Slots: 10.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs165217
Build Game build: 165217.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.