Station XX-8472 · recording
WTF|R&D|Testing Server|
Online 70.177.77.170:28015 checked 6m ago
- Players now
- 1/ 5
- 20% full
- Motion · 24 h
- M0.0▲rising
- +1 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #8,472
- top 38%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 5 slots
- Motion · 24 h
- M0.0▲rising+1 players
- Sharpest hour
- −1into Wed 00:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 4.9 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 33 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 6 Oct, 16:05 UTC22d ago | M0.6▲rising | 4 | – | running | 0 | |
| Thu 1 Oct, 18:52 UTC FW27d ago | M0.0▲rising | 1 | held half | 4.9 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on WTF|R&D|Testing Server|?
Generated by the game, the map on WTF|R&D|Testing Server| is procedural, size 6,000 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is Custom Map.
Which settings and rules apply on WTF|R&D|Testing Server|?
No gather rate appears in the name of WTF|R&D|Testing Server|. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on WTF|R&D|Testing Server|?
1 of the 5 slots on WTF|R&D|Testing Server| are filled right now. Across seven days this server recorded an average of 0 players and a peak of 2. The busiest point in the last 48 hours came at 19:00 UTC, averaging 1 players.
How does WTF|R&D|Testing Server| rank against other Rust servers?
The last seven days of player hours place WTF|R&D|Testing Server| at #8,472, in the top 38% of all ranked servers.
Operator and location
How reliably does WTF|R&D|Testing Server| stay online?
As recorded now, WTF|R&D|Testing Server| is running. The uptime it reports puts its last restart about 3 hours ago. 89 of 168 hours in the last 7 full days were up time, 53% of the total. Its earliest appearance in the records of Rust Server Trends dates to 26 September 2026.
How well does WTF|R&D|Testing Server| perform under load?
The 48-hour average is 115 server fps; 76 is the lowest observed. At its highest, it carried 94,915 entities: buildings, deployables and the world's other contents. Memory use peaked at 3,539 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is WTF|R&D|Testing Server| hosted?
Nothing about a region comes from WTF|R&D|Testing Server|. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 70.177.77.170:28015.
Which Rust version is WTF|R&D|Testing Server| running?
WTF|R&D|Testing Server| is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on WTF|R&D|Testing Server|?
2 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 33 hours after the wipe. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.
On what timetable does WTF|R&D|Testing Server| run its wipes?
The rhythm of WTF|R&D|Testing Server| cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 27 days 3 hours.
Server tags
What do the server tags on WTF|R&D|Testing Server| mean?
Tags published by WTF|R&D|Testing Server| and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp5 (Max players): The server has 5 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does WTF|R&D|Testing Server| appear?
The Rust Server Trends lists that take in WTF|R&D|Testing Server| are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto WTF|R&D|Testing Server|?
You can connect by pressing F1 in Rust and typing client.connect 70.177.77.170:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.