Station XX-14492 · no signal
Local Rust Server [No EAC]
Offline 70.136.187.33:28015 checked 19d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #14,492
- top 65%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Local Rust Server [No EAC]?
Local Rust Server [No EAC] uses a procedural map, which the game generates.
Which settings and rules apply on Local Rust Server [No EAC]?
No gather rate appears in the name of Local Rust Server [No EAC]. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Anti-cheat is off: VAC, from Valve.
Population
What is the current population on Local Rust Server [No EAC]?
A reading taken now finds Local Rust Server [No EAC] offline; the most recent activity was 19 days 23 hours ago.
How does Local Rust Server [No EAC] rank against other Rust servers?
The last seven days of player hours place Local Rust Server [No EAC] at #14,492, in the top 65% of all ranked servers.
Server facts
How reliably does Local Rust Server [No EAC] stay online?
No contact with Local Rust Server [No EAC] right now, and the last recorded contact was 19 days 23 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 8 October 2026.
Which region does Local Rust Server [No EAC] run from?
No region is published by Local Rust Server [No EAC]. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 70.136.187.33:28015.
What build of Rust does Local Rust Server [No EAC] use?
Rust network protocol 2634 and build 166494 on Windows is what Local Rust Server [No EAC] runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
How often does Local Rust Server [No EAC] wipe, and on which days?
Too few wipes of Local Rust Server [No EAC] are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 26 days 19 hours.
Tags
What do the server tags on Local Rust Server [No EAC] mean?
The game's server browser reads the tags Local Rust Server [No EAC] publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166494 (Build): Game build: 166494; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Local Rust Server [No EAC] appear?
The Rust Server Trends lists that take in Local Rust Server [No EAC] are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
How do you connect to Local Rust Server [No EAC]?
Enter client.connect 70.136.187.33:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.