Rust Server TrendsSeismic network · station log
Recording Stations11,624 Players50,076 Active3,103 Wipes · 3 h107 48 h

Station XX-15261 · no signal

US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2

Offline 69.41.184.19:25606 checked 13h ago

2x moddedoxide
Connect
Players now
0/ 200
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,261
top 69%
Last wipe
15d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15261 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 200 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123409:0015:0023:0005:0012:0018:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040009:0015:0023:0005:0012:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct24 Oct27 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · monthly · 337 on average
79/ 100
US Limitless 2x Monthly Main | No BP Wipes | x2 NA · groups of 12+ · 2x · monthly · 149 on average
74/ 200
[US] Stevious 2x Mondays | Vanilla | 10/26 NA · groups of 12+ · 2x · weekly · 100 on average
16/ 200
[US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8 NA · groups of 8+ · 2x · weekly · 85 on average
0/ 150
[US] Stevious 2x Main | Vanilla | 10/29 NA · groups of 12+ · 2x · weekly · 75 on average
172/ 600
Atlas - US 2X Medium | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · biweekly · 45 on average
300/ 350
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2?

Generated by the game, the map on US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2 is procedural, size 3,000 with seed 1. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2?

Going by its name, US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2 runs 2x gather. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2 right now?

A reading taken now finds US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2 offline; the most recent activity was 13 hours ago. The population averaged 0 players over the past week.

How does US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2 rank against other Rust servers?

Over the last seven days, US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2 recorded enough player hours to reach #15,261 worldwide, placing it in the top 69% of all ranked servers.

Server details

How reliably does US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2 stay online?

US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2 is down at the moment; the last recorded contact was 13 hours ago. Its reported uptime points to a restart about 37 hours ago. 108 of 168 hours in the last 7 full days were up time, 64% of the total. Its earliest appearance in the records of Rust Server Trends dates to 14 October 2026.

Does US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2 hold a steady tick rate?

The 48-hour average is 224 server fps; 183 is the lowest observed. At its highest, it carried 47,705 entities: buildings, deployables and the world's other contents. It reached a ceiling of 1,708 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2 hosted?

No region tag comes from US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2, though the name points to North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 69.41.184.19:25606.

What build of Rust does US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2 use?

On Linux, US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2 runs Rust network protocol 2635 and build 167781. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

How often does US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2 wipe, and on which days?

The rhythm of US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2 cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 15 days 16 hours is how long the current world has been running.

Tags

What do the server tags on US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2 mean?

Tags published by US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2 and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp200 (Max players): Slots: 200; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2 appear?

The Rust Server Trends lists that take in US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2 are: 2x Rust servers, listed live, Modded Rust servers, tracked live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Connecting

How do you connect to US Eternal Rust 2x |Solo/Duo/Trio/Quad| Vanilla+ | Lootx2?

You can connect by pressing F1 in Rust and typing client.connect 69.41.184.19:25606 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp200
Max players Slots: 200.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs167781
Build It runs game build 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.