Station XX-7231 · recording
MICRO_SKIN_PREVIEW
Online 69.142.98.34:28215 checked 8m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #7,231
- top 32%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- 7d 12h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Thu 00:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
- wipe-day peak
- 2players, last three wipes
Coming wipes
- 7d 12hThu 5 Nov, 19:00 UTCFW
- 35d 12hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:30 UTC FW27d ago | M0.3▲rising | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on MICRO_SKIN_PREVIEW?
A procedural map runs on MICRO_SKIN_PREVIEW, generated by the game.
Which settings and rules apply on MICRO_SKIN_PREVIEW?
You will find no gather rate in the name of MICRO_SKIN_PREVIEW. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on MICRO_SKIN_PREVIEW?
A reading taken now shows 0 players on MICRO_SKIN_PREVIEW, which has 10 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1. Averaged over the last 48 hours, the busiest hour was 21:00 UTC at 1 players.
How does MICRO_SKIN_PREVIEW rank against other Rust servers?
Over the last seven days, MICRO_SKIN_PREVIEW recorded enough player hours to reach #7,231 worldwide, placing it in the top 32% of all ranked servers.
Operator and location
How reliably does MICRO_SKIN_PREVIEW stay online?
Right now, you can reach MICRO_SKIN_PREVIEW. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Where in the world is MICRO_SKIN_PREVIEW hosted?
A region is not published by MICRO_SKIN_PREVIEW. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 69.142.98.34:28215 is the address it uses.
Which Rust version is MICRO_SKIN_PREVIEW running?
Rust network protocol 2635 and build 168909 on Windows is what MICRO_SKIN_PREVIEW runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on MICRO_SKIN_PREVIEW?
On average, the busiest point of its recent wipes drew 2 players. 2 hours after the latest wipe, the crowd peaked.
How often does MICRO_SKIN_PREVIEW wipe, and on which days?
The force wipe is the only wipe MICRO_SKIN_PREVIEW takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 27 days 11 hours.
Lists and tags
What do the server tags on MICRO_SKIN_PREVIEW mean?
Tags published by MICRO_SKIN_PREVIEW and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does MICRO_SKIN_PREVIEW appear?
The Rust Server Trends lists that take in MICRO_SKIN_PREVIEW are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to MICRO_SKIN_PREVIEW?
Enter client.connect 69.142.98.34:28215 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.