Station XX-10092 · no signal
LivingIslandAI Local Test
Offline 69.136.127.230:28015 checked 19h ago
- Players now
- 0/ 5
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #10,092
- top 46%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 5 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Mon 00:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on LivingIslandAI Local Test?
The map on LivingIslandAI Local Test is procedural, produced by the game.
Which settings and rules apply on LivingIslandAI Local Test?
You will find no gather rate in the name of LivingIslandAI Local Test. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on LivingIslandAI Local Test?
LivingIslandAI Local Test is not responding at this moment and is offline, last seen 19 hours ago. The seven-day average is 0 players, with a peak of 1. The busiest point in the last 48 hours came at 23:00 UTC, averaging 0 players.
How does LivingIslandAI Local Test rank against other Rust servers?
Over the last seven days, LivingIslandAI Local Test recorded enough player hours to reach #10,092 worldwide, placing it in the top 46% of all ranked servers.
Server details
How reliably does LivingIslandAI Local Test stay online?
LivingIslandAI Local Test is down at the moment; the last recorded contact was 19 hours ago. Of the 120 hours in the last 5 full days, it was up for 75, or 62% of the time. 21 October 2026 is when Rust Server Trends first recorded it.
Which region does LivingIslandAI Local Test run from?
Nothing about a region comes from LivingIslandAI Local Test. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 69.136.127.230:28015 is the address it uses.
What build of Rust does LivingIslandAI Local Test use?
On Windows, LivingIslandAI Local Test runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
How often does LivingIslandAI Local Test wipe, and on which days?
On record so far are too few of LivingIslandAI Local Test's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 5 days 21 hours.
Server tags
What do the server tags on LivingIslandAI Local Test mean?
The game's server browser reads the tags LivingIslandAI Local Test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): 5 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does LivingIslandAI Local Test appear?
The Rust Server Trends lists that take in LivingIslandAI Local Test are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Join the server
What steps get you onto LivingIslandAI Local Test?
To join, enter client.connect 69.136.127.230:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.