Rust Server TrendsSeismic network · station log
Recording Stations11,714 Players56,753 Active3,283 Wipes · 3 h169 48 h

Station XX-15338 · recording

Deathrive Rustocolypse

Online 68.168.20.252:28015 checked 9m ago

biweekly wipes moddedcarbonpve
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,338
top 69%
Last wipe
6d ago
biweekly schedule
Next wipe
7d 8h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-15338 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123411:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence

usual gap
1 daysbetween real wipes
on rhythm
75%of its recent wipes
wipe-day peak
0players, last three wipes

Coming wipes

  1. 7d 8hThu 5 Nov, 19:00 UTCFW
  2. 21d 2hThu 19 Nov, 13:25 UTC
  3. 35d 8hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 13:25 UTC6d ago M0.0steady 0 – running 0
Thu 15 Oct, 13:26 UTC13d ago M0.0steady 0 – 7 days 0
Thu 8 Oct, 13:26 UTC20d ago M0.0steady 0 – 7 days 0
Wed 7 Oct, 13:26 UTC21d ago M0.0steady 0 – 1 days 0
Tue 6 Oct, 13:23 UTC22d ago M0.0steady 0 – 1 days 0
Mon 5 Oct, 13:29 UTC23d ago M0.0steady 0 – 1 days 0
Sun 4 Oct, 13:22 UTC24d ago M0.0steady 0 – 1 days 0
Sat 3 Oct, 13:25 UTC25d ago M0.0rising 1 – 1 days 0
Fri 2 Oct, 13:26 UTC26d ago M0.0rising 1 – 1 days 0
Thu 1 Oct, 13:33 UTC27d ago M0.0steady 0 – 1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 253 on average
103/ 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 242 on average
160/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 106 on average
24/ 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 58 on average
70/ 200
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 50 on average
48/ 100
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid groups of 8+ · biweekly · 48 on average
12/ 250
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Deathrive Rustocolypse?

Deathrive Rustocolypse uses a procedural map, which the game generates.

Which settings and rules apply on Deathrive Rustocolypse?

No gather rate appears in the name of Deathrive Rustocolypse. At the game's default, groups can have up to 8 players. In pve mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on Deathrive Rustocolypse right now?

At this moment, Deathrive Rustocolypse records 0 players across 100 slots. The population averaged 0 players over the past week.

How does Deathrive Rustocolypse rank against other Rust servers?

Over the last seven days, Deathrive Rustocolypse recorded enough player hours to reach #15,338 worldwide, placing it in the top 69% of all ranked servers.

Operator and location

How reliably does Deathrive Rustocolypse stay online?

Deathrive Rustocolypse is up at the moment. Of the 168 hours in the last 7 full days, it was up for 163, or 97% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

Where in the world is Deathrive Rustocolypse hosted?

Nothing about a region comes from Deathrive Rustocolypse. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 68.168.20.252:28015 is the address it uses.

What build of Rust does Deathrive Rustocolypse use?

Rust network protocol 2634 and build 166652 on Linux is what Deathrive Rustocolypse runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on Deathrive Rustocolypse?

On average, the busiest point of its recent wipes drew 0 players. 0 hours into the latest wipe, the crowd reached its peak.

On what timetable does Deathrive Rustocolypse run its wipes?

The prediction follows its tag, because too few of Deathrive Rustocolypse's wipes are on record to confirm its schedule. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 6 days 21 hours is how long the current world has been running. In its tags it sets out a wipe schedule of every two weeks.

Lists and tags

What do the server tags on Deathrive Rustocolypse mean?

Tags published by Deathrive Rustocolypse and read by the game's server browser include gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): Game build: 166652; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): You won't fight other players here; the world is what threatens you; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Deathrive Rustocolypse appear?

These Rust Server Trends lists include Deathrive Rustocolypse: Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

Join the server

How do you connect to Deathrive Rustocolypse?

To join, enter client.connect 68.168.20.252:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^b,^p,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players Slots: 100.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs166652
Build Game build: 166652.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.