Station XX-15349 · no signal
TurtleTown
Offline 68.102.214.53:28015 checked 3d ago
- Players now
- 0/ 20
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,349
- top 69%
- Last wipe
- 22d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 20 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on TurtleTown?
Generated by the game, the map on TurtleTown is procedural, size 4,500 with seed 263788365. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on TurtleTown?
You will find no gather rate in the name of TurtleTown. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on TurtleTown?
No players are recorded on TurtleTown at this moment; it is offline, and the last sighting was 3 days 17 hours ago. The population averaged 0 players over the past week.
How does TurtleTown rank against other Rust servers?
On player hours for the past week, TurtleTown sits at #15,349, which puts it inside the top 69% of every ranked server.
Operator and location
How reliably does TurtleTown stay online?
No contact with TurtleTown right now, and the last recorded contact was 3 days 17 hours ago. Of the 168 hours in the last 7 full days, it was up for 80, or 48% of the time. 6 October 2026 is when Rust Server Trends first recorded it.
Where in the world is TurtleTown hosted?
No region is published by TurtleTown. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 68.102.214.53:28015.
Which Rust version is TurtleTown running?
On Windows, TurtleTown runs Rust network protocol 2634 and build 166652. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
On what timetable does TurtleTown run its wipes?
Too few wipes of TurtleTown are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 22 days 17 hours is how long the current world has been running.
Lists and tags
What do the server tags on TurtleTown mean?
The game's server browser reads the tags TurtleTown publishes: gmrust (Game mode): You'll find standard Rust survival here; mp20 (Max players): Slots: 20; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): It runs game build 166652; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does TurtleTown appear?
These Rust Server Trends lists include TurtleTown: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to TurtleTown?
Enter client.connect 68.102.214.53:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.