Station XX-15948 · no signal
Killa's Weekly TESTING
Offline 67.222.128.82:7080 checked 24d ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,948
- top 71%
- Last wipe
- 44d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 0.6 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 15 Sep, 04:09 UTC44d ago | – | – | – | – | running | 1 |
| Mon 14 Sep, 06:59 UTC45d ago | M0.0▲rising | 1 | – | 0.9 days | 0 | |
| Sun 13 Sep, 23:27 UTC46d ago | M0.3▲rising | 2 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on Killa's Weekly TESTING?
The name of Killa's Weekly TESTING gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on Killa's Weekly TESTING right now?
A reading taken now finds Killa's Weekly TESTING offline; the most recent activity was 24 days 1 hours ago.
How does Killa's Weekly TESTING rank against other Rust servers?
Over the last seven days, Killa's Weekly TESTING recorded enough player hours to reach #15,948 worldwide, placing it in the top 71% of all ranked servers.
Server details
How reliably does Killa's Weekly TESTING stay online?
No contact with Killa's Weekly TESTING right now, and the last recorded contact was 24 days 1 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
Which region does Killa's Weekly TESTING run from?
No region is published by Killa's Weekly TESTING. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 67.222.128.82:7080 is the address it uses.
Which Rust version is Killa's Weekly TESTING running?
Rust network protocol 2633 and build 164530 on Linux is what Killa's Weekly TESTING runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on Killa's Weekly TESTING?
On average, the busiest point of its recent wipes drew 2 players.
How often does Killa's Weekly TESTING wipe, and on which days?
No next wipe can be predicted for Killa's Weekly TESTING, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 44 days 20 hours.
Server tags
What do the server tags on Killa's Weekly TESTING mean?
The game's server browser reads the tags Killa's Weekly TESTING publishes: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs164530 (Build): Game build: 164530; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Killa's Weekly TESTING appear?
You will find Killa's Weekly TESTING on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
How do you connect to Killa's Weekly TESTING?
You can connect by pressing F1 in Rust and typing client.connect 67.222.128.82:7080 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.