Station XX-15427 · no signal
PRIVATE
Offline 67.222.101.139:29015 checked 39d ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,427
- no region published
- Last wipe
- 40d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 0.8 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 19 Sep, 12:24 UTC40d ago | M0.0■steady | 1 | – | running | 1 | |
| Fri 18 Sep, 23:16 UTC40d ago | M0.0▲rising | 1 | – | 0.5 days | 0 | |
| Fri 18 Sep, 12:41 UTC41d ago | M0.0▲rising | 1 | – | 0.4 days | 0 | |
| Wed 16 Sep, 12:20 UTC43d ago | M0.0▲rising | 1 | held half | 2 days | 0 | |
| Tue 15 Sep, 10:52 UTC44d ago | M0.0▲rising | 1 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which settings and rules apply on PRIVATE?
You will find no gather rate in the name of PRIVATE. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on PRIVATE right now?
PRIVATE is not responding at this moment and is offline, last seen 39 days 23 hours ago.
How does PRIVATE rank against other Rust servers?
Over the last seven days, PRIVATE recorded enough player hours to reach #15,427 worldwide, placing it in the top – of all ranked servers.
Operator and location
How reliably does PRIVATE stay online?
No contact with PRIVATE right now, and the last recorded contact was 39 days 23 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does PRIVATE run from?
No region is published by PRIVATE. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 67.222.101.139:29015.
Which Rust version is PRIVATE running?
Rust network protocol 2633 and build 162929 on Windows is what PRIVATE runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on PRIVATE?
The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 0 hours after the wipe. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.
How often does PRIVATE wipe, and on which days?
No next wipe can be predicted for PRIVATE, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 40 days 10 hours is how long the current world has been running.
Tags
What do the server tags on PRIVATE mean?
The game's server browser reads the tags PRIVATE publishes: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs162929 (Build): It runs game build 162929; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does PRIVATE appear?
The Rust Server Trends lists that take in PRIVATE are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto PRIVATE?
To join, enter client.connect 67.222.101.139:29015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.