Rust Server TrendsSeismic network · station log
Recording Stations11,856 Players86,772 Active3,806 Wipes · 3 h363 48 h

Station XX-3914 · recording

ECHO 10X | AU | PVP | CLANS | EVENTS

Online 67.213.125.205:7068 checked 8m ago

10x weekly wipes moddedoxide
Connect
Players now
1/ 150
1% full
Motion · 24 h
M0.0rising
+1 players on the day
7-day average
1
peak 6
Rank
#3,914
top 18%
No wipes
resets
13 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station XX-3914 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 150 slots
Motion · 24 h
M0.0rising+1 players
Sharpest hour
+1into Wed 05:00 UTC
Peak · 48 h
2most players in any hour
Events picked
6wipes on this record, in red
Channel 1 · calibrated

Players

AveragePeak
00.511.5216:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

020040060080016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 29 Oct, 14:41 UTC31m ago – – – – – 0
Thu 29 Oct, 13:30 UTC1h ago – – – – – 1
Thu 29 Oct, 12:30 UTC2h ago – – – – – 1
Wed 28 Oct, 06:02 UTC1d ago – – – – – 0
Wed 28 Oct, 04:56 UTC1d ago – – – – – 1
Tue 27 Oct, 23:10 UTC1d ago – – – – – 0
Tue 27 Oct, 21:36 UTC1d ago – – – – – 0
Sat 24 Oct, 12:16 UTC5d ago – – – – – 4
Sat 24 Oct, 04:50 UTC5d ago – – – – – 1
Sat 24 Oct, 04:32 UTC5d ago – – – – – 0
Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
EU Vex.gg 5x Main|Shared BPs|Kits|Shop|TPhome|Best 10x5 EU · groups of 8+ · 5x · weekly · 2 on average
4/ 200
-2stoned 10x | Biweekly | Solo/Duo/Trios | Beginner Friendly | EU · groups of 8+ · 10x · 1 on average
0/ 150
РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10 EU · groups of 8+ · weekly · 109 on average
194/ 300
Test Server (by magic) groups of 8+ · weekly · 2 on average
3/ 150
-2stoned 100X | Weekly | Solo/Duo/Trio/Quads | Beginner Friendl EU · groups of 8+ · 100x · 2 on average
1/ 150
РОССИЙСКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10 EU · groups of 8+ · weekly · 113 on average
214/ 300
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on ECHO 10X | AU | PVP | CLANS | EVENTS?

Generated by the game, the map on ECHO 10X | AU | PVP | CLANS | EVENTS is procedural, size 3,800 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is Custom Map.

Which settings and rules apply on ECHO 10X | AU | PVP | CLANS | EVENTS?

10x gather is what ECHO 10X | AU | PVP | CLANS | EVENTS runs, judging by its name. Up to 26 players can be in a group. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on ECHO 10X | AU | PVP | CLANS | EVENTS?

At this moment, ECHO 10X | AU | PVP | CLANS | EVENTS records 1 players across 150 slots. Across seven days this server recorded an average of 1 players and a peak of 6. The busiest point in the last 48 hours came at 06:00 UTC, averaging 2 players.

How does ECHO 10X | AU | PVP | CLANS | EVENTS rank against other Rust servers?

On player hours for the past week, ECHO 10X | AU | PVP | CLANS | EVENTS sits at #3,914, which puts it inside the top 18% of every ranked server.

Operator and location

How reliably does ECHO 10X | AU | PVP | CLANS | EVENTS stay online?

ECHO 10X | AU | PVP | CLANS | EVENTS is up at the moment. Going by the uptime figure it reports, it restarted about 30 minutes ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 21 October 2026.

How well does ECHO 10X | AU | PVP | CLANS | EVENTS perform under load?

Its average server fps over the last 48 hours was 135, and it never dropped below 82. Buildings, deployables and all the rest of the world's entities brought it to a high of 76,588. Memory use peaked at 2,486 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is ECHO 10X | AU | PVP | CLANS | EVENTS hosted?

The name of ECHO 10X | AU | PVP | CLANS | EVENTS points to Oceania, even though it publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 67.213.125.205:7068.

What build of Rust does ECHO 10X | AU | PVP | CLANS | EVENTS use?

ECHO 10X | AU | PVP | CLANS | EVENTS is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

How often does ECHO 10X | AU | PVP | CLANS | EVENTS wipe, and on which days?

No wipe schedule is kept by ECHO 10X | AU | PVP | CLANS | EVENTS, which makes a new world every few hours. None of those resets counts as a wipe.

Tags

What do the server tags on ECHO 10X | AU | PVP | CLANS | EVENTS mean?

These are the tags ECHO 10X | AU | PVP | CLANS | EVENTS publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): 150 slots are available; ts26 (Group limit): The team limit is 26; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^w (Weekly): A wipe comes once a week; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does ECHO 10X | AU | PVP | CLANS | EVENTS appear?

The Rust Server Trends lists that take in ECHO 10X | AU | PVP | CLANS | EVENTS are: 10x Rust servers, Oceania Rust servers, live and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 10x.

Connecting

What steps get you onto ECHO 10X | AU | PVP | CLANS | EVENTS?

You can connect by pressing F1 in Rust and typing client.connect 67.213.125.205:7068 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://echorust.app is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^w,gmrust,cs168909,ts26,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp150
Max players 150 slots are available.
ts26
Group limit The team limit is 26.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Wipe schedule

^w
Weekly A wipe comes once a week.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.