Station XX-15344 · no signal
xJermelz's v0.8.7 Train Test
Offline 66.9.164.220:28415 checked 3d ago
- Players now
- 0/ 5
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,344
- top 69%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 5 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on xJermelz's v0.8.7 Train Test?
The map on xJermelz's v0.8.7 Train Test is procedural, produced by the game.
Which settings and rules apply on xJermelz's v0.8.7 Train Test?
No gather rate appears in the name of xJermelz's v0.8.7 Train Test. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on xJermelz's v0.8.7 Train Test?
No players are recorded on xJermelz's v0.8.7 Train Test at this moment; it is offline, and the last sighting was 3 days 13 hours ago. The population averaged 0 players over the past week.
How does xJermelz's v0.8.7 Train Test rank against other Rust servers?
The last seven days of player hours place xJermelz's v0.8.7 Train Test at #15,344, in the top 69% of all ranked servers.
Server details
How reliably does xJermelz's v0.8.7 Train Test stay online?
No contact with xJermelz's v0.8.7 Train Test right now, and the last recorded contact was 3 days 13 hours ago. Of the 48 hours in the last 2 full days, it was up for 0, or 0% of the time. On 26 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is xJermelz's v0.8.7 Train Test hosted?
A region is not published by xJermelz's v0.8.7 Train Test. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 66.9.164.220:28415.
Which Rust version is xJermelz's v0.8.7 Train Test running?
On Windows, xJermelz's v0.8.7 Train Test runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
On what timetable does xJermelz's v0.8.7 Train Test run its wipes?
On record so far are too few of xJermelz's v0.8.7 Train Test's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 27 days 13 hours is how long the current world has been running.
Tags
What do the server tags on xJermelz's v0.8.7 Train Test mean?
Tags published by xJermelz's v0.8.7 Train Test and read by the game's server browser include gmvanilla (Game mode): This is vanilla survival; mp5 (Max players): Slots: 5; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does xJermelz's v0.8.7 Train Test appear?
You will find xJermelz's v0.8.7 Train Test on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
What steps get you onto xJermelz's v0.8.7 Train Test?
You can connect by pressing F1 in Rust and typing client.connect 66.9.164.220:28415 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.