Station XX-13761 · no signal
xJermelz's v0.8.7 Train Test
Offline 66.9.164.107:28415 checked 22d ago
- Players now
- 1/ 5
- 20% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,761
- top 62%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 5 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on xJermelz's v0.8.7 Train Test?
A procedural map runs on xJermelz's v0.8.7 Train Test, generated by the game.
Which settings and rules apply on xJermelz's v0.8.7 Train Test?
You will find no gather rate in the name of xJermelz's v0.8.7 Train Test. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on xJermelz's v0.8.7 Train Test right now?
No players are recorded on xJermelz's v0.8.7 Train Test at this moment; it is offline, and the last sighting was 22 days 13 hours ago.
How does xJermelz's v0.8.7 Train Test rank against other Rust servers?
The last seven days of player hours place xJermelz's v0.8.7 Train Test at #13,761, in the top 62% of all ranked servers.
Server facts
How reliably does xJermelz's v0.8.7 Train Test stay online?
xJermelz's v0.8.7 Train Test is down at the moment; the last recorded contact was 22 days 13 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 4 October 2026.
Where in the world is xJermelz's v0.8.7 Train Test hosted?
No region is published by xJermelz's v0.8.7 Train Test. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 66.9.164.107:28415.
Which Rust version is xJermelz's v0.8.7 Train Test running?
Rust network protocol 2634 and build 166494 on Windows is what xJermelz's v0.8.7 Train Test runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
How often does xJermelz's v0.8.7 Train Test wipe, and on which days?
The rhythm of xJermelz's v0.8.7 Train Test cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 27 days 13 hours.
Tags
What do the server tags on xJermelz's v0.8.7 Train Test mean?
Tags published by xJermelz's v0.8.7 Train Test and read by the game's server browser include gmvanilla (Game mode): You'll find vanilla survival here; mp5 (Max players): Slots: 5; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166494 (Build): The game build is 166494; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does xJermelz's v0.8.7 Train Test appear?
You will find xJermelz's v0.8.7 Train Test on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto xJermelz's v0.8.7 Train Test?
Enter client.connect 66.9.164.107:28415 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.