Station XX-14084 · no signal
Rust Defensive Telemetry Lab
Offline 66.68.241.220:28015 checked 17d ago
- Players now
- 1/ 100
- 1% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #14,084
- top 64%
- Last wipe
- 17d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Rust Defensive Telemetry Lab?
The map on Rust Defensive Telemetry Lab is procedural, produced by the game.
Which settings and rules apply on Rust Defensive Telemetry Lab?
You will find no gather rate in the name of Rust Defensive Telemetry Lab. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on Rust Defensive Telemetry Lab right now?
Rust Defensive Telemetry Lab is not responding at this moment and is offline, last seen 17 days 11 hours ago.
How does Rust Defensive Telemetry Lab rank against other Rust servers?
The last seven days of player hours place Rust Defensive Telemetry Lab at #14,084, in the top 64% of all ranked servers.
Operator and location
How reliably does Rust Defensive Telemetry Lab stay online?
No contact with Rust Defensive Telemetry Lab right now, and the last recorded contact was 17 days 11 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 12 October 2026.
Which region does Rust Defensive Telemetry Lab run from?
No region is published by Rust Defensive Telemetry Lab. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 66.68.241.220:28015.
What build of Rust does Rust Defensive Telemetry Lab use?
Rust network protocol 2634 and build 167398 on Windows is what Rust Defensive Telemetry Lab runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
How often does Rust Defensive Telemetry Lab wipe, and on which days?
The rhythm of Rust Defensive Telemetry Lab cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 17 days 21 hours.
Tags
What do the server tags on Rust Defensive Telemetry Lab mean?
Tags published by Rust Defensive Telemetry Lab and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Rust Defensive Telemetry Lab appear?
The Rust Server Trends lists that take in Rust Defensive Telemetry Lab are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto Rust Defensive Telemetry Lab?
Enter client.connect 66.68.241.220:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.