Rust Server TrendsSeismic network · station log
Recording Stations11,751 Players67,203 Active3,396 Wipes · 3 h207 48 h

Station EU-6815 · no signal

Brick City

Offline EU 66.51.99.81:28045 checked 9h ago

quad weekly wipes moddedcarbonpve
Connect
Players now
1/ 50
2% full
Motion · 24 h
M0.0rising
+0 players on the day
7-day average
0
peak 1
Rank
#6,815
top 31% · #1973 in EU
No wipes
resets
5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station EU-6815 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 50 slots
Motion · 24 h
M0.0rising+0 players
Sharpest hour
+0into Thu 09:00 UTC
Peak · 48 h
1most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75119:0022:0001:0004:0007:0013:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608019:0022:0001:0004:0007:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct15 Oct22 Oct29 Oct

Top 31% of all ranked servers, top 68% in EU, and #392 of the quad servers (top 47%). Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 29 Oct, 12:57 UTC10h ago – – – – – 1
Thu 29 Oct, 08:58 UTC14h ago – – – – – 0
Sun 25 Oct, 23:55 UTC3d ago – – – – – 0
Sun 25 Oct, 21:43 UTC4d ago M0.0rising 1 – – 0
Sun 25 Oct, 10:15 UTC4d ago M0.0rising 1 – 0.5 days 0
Thu 15 Oct, 20:23 UTC14d ago – – – – – 0
Thu 15 Oct, 19:41 UTC14d ago M0.0rising 1 halved by day 6 9.6 days 0
Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Cozy Rust PvE EU · groups of 8+ · monthly · 1 on average
1/ 70
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Brick City?

Brick City runs a procedural map of size 2,000 with seed 1337, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is Custom Map.

Which settings and rules apply on Brick City?

No gather rate appears in the name of Brick City. 4 players is the most a group can hold (quad). It plays in pve mode, no player-versus-player fighting. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on Brick City right now?

A reading taken now finds Brick City offline; the most recent activity was 9 hours ago. Across seven days this server recorded an average of 0 players and a peak of 1. Averaged over the last 48 hours, the busiest hour was 13:00 UTC at 0 players.

How does Brick City rank against other Rust servers?

For player hours across the last seven days, Brick City takes #6,815 overall and #1,973 in Europe, inside the top 31% of all ranked servers. Within quad, it places #392.

Server details

How reliably does Brick City stay online?

As recorded now, Brick City is not reachable, the last contact having been 9 hours ago. The uptime it reports puts its last restart about 3 minutes ago. Of the 168 hours in the last 7 full days, it was up for 68, or 40% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

How well does Brick City perform under load?

The 48-hour average is 8 server fps; 5 is the lowest observed. At its highest, it carried 12,089 entities: buildings, deployables and the world's other contents. Memory use peaked at 1,155 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does Brick City run from?

The EU tag is how Brick City lists itself in Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 66.51.99.81:28045.

What build of Rust does Brick City use?

Rust network protocol 2635 and build 168909 on Linux is what Brick City runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

On what timetable does Brick City run its wipes?

None of the resets at Brick City counts as a wipe. It keeps no wipe schedule, since a new world is made every few hours.

Tags

What do the server tags on Brick City mean?

Tags published by Brick City and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts4 (Group limit): Teams are capped at 4 players; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^w (Weekly): The server wipes every week; ^p (PvE): There's no player combat; the world provides the threat; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; EU (Europe): In the server browser it appears under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Brick City appear?

The Rust Server Trends lists that take in Brick City are: EU Rust servers, Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

Join the server

How do you connect to Brick City?

To join, enter client.connect 66.51.99.81:28045 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://brickscity.netlify.app.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^w,EU,^p,gmrust,cs168909,ts4

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players The server has 50 slots.
ts4
Group limit Teams are capped at 4 players.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Wipe schedule

^w
Weekly The server wipes every week.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.