Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h0 48 h

Station NA-8507 · recording

[NA] Maxudus | Raid Simulator (Raidsim)

Online NA 66.51.99.79:28045 checked 3h ago

moddedoxide
Connect
Players now
0/ 300
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#8,507
top 38% · #1200 in NA
Last wipe
15d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station NA-8507 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 300 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123421:0006:0015:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

0246821:0006:0015:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct12 Oct18 Oct23 Oct28 Oct

Top 38% of all ranked servers, top 65% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1 daysbetween real wipes
on rhythm
20%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 13 OctSun 11 OctSat 10 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 38 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 13 Oct, 05:17 UTC15d ago M0.3rising 2 – running 0
Sun 11 Oct, 03:36 UTC17d ago M0.3rising 2 held half 2.1 days 0
Sat 10 Oct, 02:27 UTC18d ago M0.0rising 1 – 1 days 0
Fri 9 Oct, 16:15 UTC19d ago M0.0rising 1 – 0.4 days 0
Wed 7 Oct, 03:12 UTC21d ago M0.3rising 2 held half 2.5 days 0
Tue 6 Oct, 17:54 UTC22d ago M0.3rising 2 – 0.4 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
69/ 200
16/ 50
RustGames.gg | Lucky Pillars - US EAST 1 NA · groups of 100+ · 13 on average
16/ 400
US FunServer x10000000|PVPBATTLEFIELD|KITS|TP|MAZE|KOTH|SF|RAID NA · groups of 100+ · 1e+07x · weekly · 7 on average
3/ 100
1193/ 1500
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391/ 450
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on [NA] Maxudus | Raid Simulator (Raidsim)?

[NA] Maxudus | Raid Simulator (Raidsim) runs a procedural map of size 3,000 with seed 1337, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is Custom Map.

Which settings and rules apply on [NA] Maxudus | Raid Simulator (Raidsim)?

No gather rate appears in the name of [NA] Maxudus | Raid Simulator (Raidsim). 100 players is the most a group can hold. minigames & battle royale is the game mode, battle royale, arenas, parkour and Bedwars. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on [NA] Maxudus | Raid Simulator (Raidsim)?

0 of the 300 slots on [NA] Maxudus | Raid Simulator (Raidsim) are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 2.

How does [NA] Maxudus | Raid Simulator (Raidsim) rank against other Rust servers?

[NA] Maxudus | Raid Simulator (Raidsim) is #1,200 in North America and #8,507 worldwide on the past week's player hours, within the top 38% of ranked servers.

Operator and location

How reliably does [NA] Maxudus | Raid Simulator (Raidsim) stay online?

Right now, you can reach [NA] Maxudus | Raid Simulator (Raidsim). The uptime it reports puts its last restart about 5 days 19 hours ago. 159 of 168 hours in the last 7 full days were up time, 95% of the total. 2 October 2026 is when Rust Server Trends first recorded it.

How well does [NA] Maxudus | Raid Simulator (Raidsim) perform under load?

Its average server fps over the last 48 hours was 5, and it never dropped below 5. At its highest, it carried 21,445 entities: buildings, deployables and the world's other contents. It reached a ceiling of 1,612 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does [NA] Maxudus | Raid Simulator (Raidsim) run from?

The NA tag is how [NA] Maxudus | Raid Simulator (Raidsim) lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 66.51.99.79:28045 is the address it uses.

Which Rust version is [NA] Maxudus | Raid Simulator (Raidsim) running?

On Linux, [NA] Maxudus | Raid Simulator (Raidsim) runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on [NA] Maxudus | Raid Simulator (Raidsim)?

The recent wipes averaged a busiest count of 2 players. 38 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.

How often does [NA] Maxudus | Raid Simulator (Raidsim) wipe, and on which days?

No next wipe can be predicted for [NA] Maxudus | Raid Simulator (Raidsim), which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 15 days 14 hours.

Server tags

What do the server tags on [NA] Maxudus | Raid Simulator (Raidsim) mean?

Tags published by [NA] Maxudus | Raid Simulator (Raidsim) and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp300 (Max players): Slots: 300; ts100 (Group limit): Teams are capped at 100 players; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^e (Minigames): Minigames are the focus, such as arenas, Bedwars and parkour; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): The server browser files it under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [NA] Maxudus | Raid Simulator (Raidsim) appear?

The Rust Server Trends lists that take in [NA] Maxudus | Raid Simulator (Raidsim) are: Modded Rust servers, tracked live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

What steps get you onto [NA] Maxudus | Raid Simulator (Raidsim)?

You can connect by pressing F1 in Rust and typing client.connect 66.51.99.79:28045 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://maxudusrust.com.

Instrument codes

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^e,NA,gmrust,cs168909,ts100,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp300
Max players Slots: 300.
ts100
Group limit Teams are capped at 100 players.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Gameplay

^e
Minigames Minigames are the focus, such as arenas, Bedwars and parkour.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.