Rust Server TrendsSeismic network · station log
Recording Stations11,701 Players42,340 Active3,047 Wipes · 3 h101 48 h

Station NA-15327 · no signal

Renzo Rust - In Development

Offline NA 66.51.99.76:28025 checked 15d ago

weekly wipes moddedcarbon
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,327
top 71% · #1547 in NA
Last wipe
16d ago
weekly schedule
Next wipe
4d 18h
Mon 2 Nov, 20:06 UTC
Seismic record · station NA-15327 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct20 Oct

Top 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Monday 2 November, 20:06 UTC, in 4d 18h. Its weekly schedule tag · low confidence

usual gap
3 daysbetween real wipes
on rhythm
62%of its recent wipes
wipe-day peak
0players, last three wipes

Coming wipes

  1. 4d 18hMon 2 Nov, 20:06 UTC
  2. 7d 17hThu 5 Nov, 19:00 UTCFW
  3. 11d 18hMon 9 Nov, 20:06 UTC
  4. 18d 18hMon 16 Nov, 20:06 UTC
  5. 25d 18hMon 23 Nov, 20:06 UTC
  6. 32d 18hMon 30 Nov, 20:06 UTC
  7. 35d 17hThu 3 Dec, 19:00 UTCFW
  8. 39d 18hMon 7 Dec, 20:06 UTC

The first 48 hours of its last wipes

Mon 12 OctFri 9 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 12 Oct, 20:06 UTC16d ago M0.0steady 0 – running 0
Fri 9 Oct, 20:06 UTC19d ago M0.0steady 0 – 3 days 0
Mon 5 Oct, 20:06 UTC23d ago M0.0steady 0 – 4 days 0
Fri 2 Oct, 20:07 UTC26d ago M0.0steady 0 – 3 days 0
Thu 1 Oct, 18:13 UTC FW27d ago M0.0steady 0 – 1.1 days 0
Mon 28 Sep, 20:06 UTC30d ago M0.0steady 0 – 2.9 days 0
Fri 25 Sep, 20:06 UTC33d ago M0.0steady 0 – 3 days 0
Mon 21 Sep, 20:06 UTC37d ago M0.0steady 0 – 4 days 0
Fri 18 Sep, 20:06 UTC40d ago M0.0steady 0 – 3 days 0
Mon 14 Sep, 20:07 UTC44d ago M0.0steady 0 – 4 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 26 on average
20/ 100
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 15 on average
4/ 150
Rusty Moose |US Main| NA · groups of 12+ · weekly · 251 on average
34/ 250
Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average
38/ 250
Rusty Moose |US Mondays| NA · groups of 12+ · weekly · 200 on average
453/ 525
Rustafied.com - US Friday NA · groups of 16+ · weekly · 155 on average
18/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Renzo Rust - In Development?

Generated by the game, the map on Renzo Rust - In Development is procedural, size 2,500 with seed 1826895022. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Renzo Rust - In Development?

No gather rate appears in the name of Renzo Rust - In Development. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on Renzo Rust - In Development right now?

Renzo Rust - In Development is not responding at this moment and is offline, last seen 15 days 7 hours ago.

How does Renzo Rust - In Development rank against other Rust servers?

Renzo Rust - In Development is #1,547 in North America and #15,327 worldwide on the past week's player hours, within the top 71% of ranked servers.

Server details

How reliably does Renzo Rust - In Development stay online?

No contact with Renzo Rust - In Development right now, and the last recorded contact was 15 days 7 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Which region does Renzo Rust - In Development run from?

In North America Renzo Rust - In Development lists itself, with the tag NA. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 66.51.99.76:28025.

What build of Rust does Renzo Rust - In Development use?

Rust network protocol 2634 and build 167584 on Linux is what Renzo Rust - In Development runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on Renzo Rust - In Development?

On average, the busiest point of its recent wipes drew 0 players. 0 hours into the latest wipe, the crowd reached its peak.

How often does Renzo Rust - In Development wipe, and on which days?

Its schedule cannot be confirmed, as too few of Renzo Rust - In Development's wipes are on record; the prediction follows its tag instead. The date of its next wipe is Monday 2 November at 20:06 UTC. 16 days 5 hours is how long the current world has been running. The tags it publishes carry a weekly wipe schedule.

Lists and tags

What do the server tags on Renzo Rust - In Development mean?

The game's server browser reads the tags Renzo Rust - In Development publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167584 (Build): Game build: 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^w (Weekly): A wipe comes once a week; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; NA (North America): North America is the region it's listed under in the browser. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Renzo Rust - In Development appear?

You will find Renzo Rust - In Development on the following Rust Server Trends lists: Modded Rust servers, tracked live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.

Join the server

How do you connect to Renzo Rust - In Development?

Enter client.connect 66.51.99.76:28025 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/u7StnUcXSR.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^w,NA,gmrust,cs167584,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167584
Build Game build: 167584.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^w
Weekly A wipe comes once a week.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Region

NA
North America North America is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.