Rust Server TrendsSeismic network · station log
Recording Stations11,652 Players47,233 Active3,140 Wipes · 3 h114 48 h

Station XX-15452 · no signal

Cocky US | 3x Weekly

Offline 66.51.99.70:28120 checked 7d ago

3x weekly wipes moddedoxide
Connect
Players now
0/ 150
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,452
top 69%
Last wipe
26d ago
weekly schedule
Next wipe
1d 1h
Fri 30 Oct, 10:01 UTC
Seismic record · station XX-15452 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 150 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct6 Oct12 Oct17 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 10:01 UTC, in 1d 1h. Its weekly schedule tag · low confidence

wipe-day peak
0players, last three wipes

Coming wipes

  1. 1d 1hFri 30 Oct, 10:01 UTC
  2. 7d 9hThu 5 Nov, 19:00 UTCFW
  3. 8d 1hFri 6 Nov, 10:01 UTC
  4. 15d 1hFri 13 Nov, 10:01 UTC
  5. 22d 1hFri 20 Nov, 10:01 UTC
  6. 29d 1hFri 27 Nov, 10:01 UTC
  7. 35d 9hThu 3 Dec, 19:00 UTCFW
  8. 36d 1hFri 4 Dec, 10:01 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 10:01 UTC26d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Upsurge Main | 3x Vanilla | 10/27 NA · groups of 12+ · 3x · weekly · 96 on average
26/ 170
[NA] Willjum's 3x Fridays NA · groups of 8+ · 3x · weekly · 8 on average
0/ 175
isRusty.net [Solo Only] - 3X | Events | Offline Raid Protection NA · groups of 8+ · 3x · weekly · 2 on average
0/ 100
HollowServers.co 3x Solo/Duo |LootX3|JUST FULLWIPED NA · groups of 8+ · 3x · biweekly · 128 on average
117/ 120
HollowServers.co 3x Solo/Duo/Trio |LootX3|JUST FULLWIPED NA · groups of 8+ · 3x · biweekly · 122 on average
36/ 100
AceRust.com 3x Solo/Duo|LootX3|JUST FULLWIPED NA · groups of 8+ · 3x · biweekly · 105 on average
19/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Cocky US | 3x Weekly?

Cocky US | 3x Weekly runs a procedural map of size 1,400 with seed 1337, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. The name of its map is Custom Map.

Which settings and rules apply on Cocky US | 3x Weekly?

Its name points to a gather rate of 3x on Cocky US | 3x Weekly. 12 players is the most a group can hold. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on Cocky US | 3x Weekly right now?

No players are recorded on Cocky US | 3x Weekly at this moment; it is offline, and the last sighting was 7 days 15 hours ago.

How does Cocky US | 3x Weekly rank against other Rust servers?

Over the last seven days, Cocky US | 3x Weekly recorded enough player hours to reach #15,452 worldwide, placing it in the top 69% of all ranked servers.

Server facts

How reliably does Cocky US | 3x Weekly stay online?

No contact with Cocky US | 3x Weekly right now, and the last recorded contact was 7 days 15 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 1 October 2026 is when Rust Server Trends first recorded it.

Where in the world is Cocky US | 3x Weekly hosted?

Its name points to North America, but Cocky US | 3x Weekly publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 66.51.99.70:28120.

What build of Rust does Cocky US | 3x Weekly use?

Rust network protocol 2634 and build 167781 on Linux is what Cocky US | 3x Weekly runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on Cocky US | 3x Weekly?

0 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.

On what timetable does Cocky US | 3x Weekly run its wipes?

The prediction follows its tag, because too few of Cocky US | 3x Weekly's wipes are on record to confirm its schedule. The date of its next wipe is Friday 30 October at 10:01 UTC. The present world dates from 26 days 22 hours. Its tags state a weekly wipe schedule.

Server tags

What do the server tags on Cocky US | 3x Weekly mean?

The game's server browser reads the tags Cocky US | 3x Weekly publishes: gmrust (Game mode): You'll find standard Rust survival here; mp150 (Max players): The server has 150 slots; ts12 (Group limit): Each team can hold up to 12; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^w (Weekly): A wipe comes once a week; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Cocky US | 3x Weekly appear?

The Rust Server Trends lists that take in Cocky US | 3x Weekly are: 3x Rust servers, by live population, Modded Rust servers, tracked live and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 3x.

How to join

How do you connect to Cocky US | 3x Weekly?

You can connect by pressing F1 in Rust and typing client.connect 66.51.99.70:28120 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp150,ptrak,$r?,v2634,^w,gmrust,cs167781,ts12,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp150
Max players The server has 150 slots.
ts12
Group limit Each team can hold up to 12.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167781
Build Game build: 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Wipe schedule

^w
Weekly A wipe comes once a week.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.