Station NA-14739 · recording
2X- Dingo Rust - Weekly-Quads
Online NA 66.51.99.69:28060 checked 13m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #14,739
- top 66% · #1484 in NA
- Last wipe
- 5d ago
- weekly schedule
- Next wipe
- 1d 6h
- Thu 29 Oct, 18:12 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers, top 79% in NA, and #601 of the quad servers (top 73%). Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 29 October, 18:12 UTC, in 1d 6h. Every Thursday at 18:12 UTC · medium confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 2.5
Coming wipes
- 1d 6hThu 29 Oct, 18:12 UTC
- 8d 7hThu 5 Nov, 19:00 UTCFW
- 15d 6hThu 12 Nov, 18:12 UTC
- 22d 6hThu 19 Nov, 18:12 UTC
- 29d 6hThu 26 Nov, 18:12 UTC
- 36d 7hThu 3 Dec, 19:00 UTCFW
- 43d 6hThu 10 Dec, 18:12 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 11 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 22 Oct, 18:12 UTC5d ago | M0.0▲rising | 1 | – | running | 0 | |
| Thu 15 Oct, 18:12 UTC12d ago | M0.0■steady | 0 | – | 7 days | 0 | |
| Thu 8 Oct, 18:12 UTC19d ago | M0.3▲rising | 2 | halved by day 2 | 7 days | 0 | |
| Thu 1 Oct, 18:13 UTC FW26d ago | M0.3▲rising | 2 | halved by day 3 | 7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on 2X- Dingo Rust - Weekly-Quads?
Generated by the game, the map on 2X- Dingo Rust - Weekly-Quads is procedural, size 4,050 with seed 784271294. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on 2X- Dingo Rust - Weekly-Quads?
Going by its name, 2X- Dingo Rust - Weekly-Quads runs 2x gather. 4 players is the most a group can hold (quad). survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on 2X- Dingo Rust - Weekly-Quads?
At this moment, 2X- Dingo Rust - Weekly-Quads records 0 players across 100 slots. Across seven days this server recorded an average of 0 players and a peak of 1.
How does 2X- Dingo Rust - Weekly-Quads rank against other Rust servers?
2X- Dingo Rust - Weekly-Quads is #1,484 in North America and #14,739 worldwide on the past week's player hours, within the top 66% of ranked servers. It sits at #601 among quad servers.
Server facts
How reliably does 2X- Dingo Rust - Weekly-Quads stay online?
2X- Dingo Rust - Weekly-Quads is up at the moment. The uptime it reports puts its last restart about 23 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. On 1 October 2026 it was recorded for the first time by Rust Server Trends.
How well does 2X- Dingo Rust - Weekly-Quads perform under load?
Across the last 48 hours it averaged 5 server fps, with a floor of 5. At its highest, it carried 88,704 entities: buildings, deployables and the world's other contents. It reached a ceiling of 2,479 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Which region does 2X- Dingo Rust - Weekly-Quads run from?
In North America 2X- Dingo Rust - Weekly-Quads lists itself, with the tag NA. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 66.51.99.69:28060.
Which Rust version is 2X- Dingo Rust - Weekly-Quads running?
On Linux, 2X- Dingo Rust - Weekly-Quads runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on 2X- Dingo Rust - Weekly-Quads?
1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 11 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.5.
On what timetable does 2X- Dingo Rust - Weekly-Quads run its wipes?
every Thursday at 18:12 UTC is how 2X- Dingo Rust - Weekly-Quads wipes. Thursday 29 October at 18:12 UTC is when its next wipe is due. It has run its current world for 5 days 17 hours. A weekly wipe schedule is published in its tags.
Server tags
What do the server tags on 2X- Dingo Rust - Weekly-Quads mean?
The game's server browser reads the tags 2X- Dingo Rust - Weekly-Quads publishes: gmvanilla (Game mode): You'll find vanilla survival here; mp100 (Max players): 100 slots are available; ts4 (Group limit): Teams are capped at 4 players; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^w (Weekly): The server wipes every week; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does 2X- Dingo Rust - Weekly-Quads appear?
These Rust Server Trends lists include 2X- Dingo Rust - Weekly-Quads: 2x Rust servers, listed live, Modded Rust servers, tracked live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Connecting
What steps get you onto 2X- Dingo Rust - Weekly-Quads?
You can connect by pressing F1 in Rust and typing client.connect 66.51.99.69:28060 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
