Rust Server TrendsSeismic network · station log
Recording Stations11,699 Players65,959 Active3,548 Wipes · 3 h115 48 h

Station NA-14739 · recording

2X- Dingo Rust - Weekly-Quads

Online NA 66.51.99.69:28060 checked 13m ago

2x quad weekly wipes vanillamoddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#14,739
top 66% · #1484 in NA
Last wipe
5d ago
weekly schedule
Next wipe
1d 6h
Thu 29 Oct, 18:12 UTC
Seismic record · station NA-14739 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123412:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

0246812:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct6 Oct12 Oct17 Oct23 Oct28 Oct

Top 66% of all ranked servers, top 79% in NA, and #601 of the quad servers (top 73%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 18:12 UTC, in 1d 6h. Every Thursday at 18:12 UTC · medium confidence

usual gap
7 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 2.5

Coming wipes

  1. 1d 6hThu 29 Oct, 18:12 UTC
  2. 8d 7hThu 5 Nov, 19:00 UTCFW
  3. 15d 6hThu 12 Nov, 18:12 UTC
  4. 22d 6hThu 19 Nov, 18:12 UTC
  5. 29d 6hThu 26 Nov, 18:12 UTC
  6. 36d 7hThu 3 Dec, 19:00 UTCFW
  7. 43d 6hThu 10 Dec, 18:12 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 11 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 18:12 UTC5d ago M0.0rising 1 – running 0
Thu 15 Oct, 18:12 UTC12d ago M0.0steady 0 – 7 days 0
Thu 8 Oct, 18:12 UTC19d ago M0.3rising 2 halved by day 2 7 days 0
Thu 1 Oct, 18:13 UTC FW26d ago M0.3rising 2 halved by day 3 7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED NA · quad · 2x · weekly · 146 on average
33/ 200
[US] Spoonkid Rust - 2x Thursdays | Duo/Trio/Quad | Share BP NA · quad · 2x · weekly · 37 on average
1/ 75
US Limitless 2x Solo/Duo/Trio/Quad|No BP Wipes|Noob Friendly NA · quad · 2x · weekly · 2 on average
1/ 200
Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip NA · quad · 2x · monthly · 236 on average
79/ 100
WARBANDITS.GG 2X |Solo/Duo/Trio|X2 JUST FULLWIPED NA · trio · 2x · weekly · 187 on average
32/ 200
US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly NA · quad · 2x · monthly · 137 on average
91/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on 2X- Dingo Rust - Weekly-Quads?

Generated by the game, the map on 2X- Dingo Rust - Weekly-Quads is procedural, size 4,050 with seed 784271294. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on 2X- Dingo Rust - Weekly-Quads?

Going by its name, 2X- Dingo Rust - Weekly-Quads runs 2x gather. 4 players is the most a group can hold (quad). survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on 2X- Dingo Rust - Weekly-Quads?

At this moment, 2X- Dingo Rust - Weekly-Quads records 0 players across 100 slots. Across seven days this server recorded an average of 0 players and a peak of 1.

How does 2X- Dingo Rust - Weekly-Quads rank against other Rust servers?

2X- Dingo Rust - Weekly-Quads is #1,484 in North America and #14,739 worldwide on the past week's player hours, within the top 66% of ranked servers. It sits at #601 among quad servers.

Server facts

How reliably does 2X- Dingo Rust - Weekly-Quads stay online?

2X- Dingo Rust - Weekly-Quads is up at the moment. The uptime it reports puts its last restart about 23 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. On 1 October 2026 it was recorded for the first time by Rust Server Trends.

How well does 2X- Dingo Rust - Weekly-Quads perform under load?

Across the last 48 hours it averaged 5 server fps, with a floor of 5. At its highest, it carried 88,704 entities: buildings, deployables and the world's other contents. It reached a ceiling of 2,479 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Which region does 2X- Dingo Rust - Weekly-Quads run from?

In North America 2X- Dingo Rust - Weekly-Quads lists itself, with the tag NA. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 66.51.99.69:28060.

Which Rust version is 2X- Dingo Rust - Weekly-Quads running?

On Linux, 2X- Dingo Rust - Weekly-Quads runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on 2X- Dingo Rust - Weekly-Quads?

1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 11 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.5.

On what timetable does 2X- Dingo Rust - Weekly-Quads run its wipes?

every Thursday at 18:12 UTC is how 2X- Dingo Rust - Weekly-Quads wipes. Thursday 29 October at 18:12 UTC is when its next wipe is due. It has run its current world for 5 days 17 hours. A weekly wipe schedule is published in its tags.

Server tags

What do the server tags on 2X- Dingo Rust - Weekly-Quads mean?

The game's server browser reads the tags 2X- Dingo Rust - Weekly-Quads publishes: gmvanilla (Game mode): You'll find vanilla survival here; mp100 (Max players): 100 slots are available; ts4 (Group limit): Teams are capped at 4 players; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^w (Weekly): The server wipes every week; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does 2X- Dingo Rust - Weekly-Quads appear?

These Rust Server Trends lists include 2X- Dingo Rust - Weekly-Quads: 2x Rust servers, listed live, Modded Rust servers, tracked live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Connecting

What steps get you onto 2X- Dingo Rust - Weekly-Quads?

You can connect by pressing F1 in Rust and typing client.connect 66.51.99.69:28060 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^w,^v,NA,gmvanilla,cs168909,ts4,^o^z

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp100
Max players 100 slots are available.
ts4
Group limit Teams are capped at 4 players.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^w
Weekly The server wipes every week.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.