Rust Server TrendsSeismic network · station log
Recording Stations11,700 Players38,590 Active2,938 Wipes · 3 h91 48 h

Station XX-9960 · no signal

HighMiles Test server

Offline 66.51.99.4:40123 checked 56m ago

moddedoxide
Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#9,960
top 45%
Last wipe
6h ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-9960 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Wed 19:00 UTC
Peak · 48 h
2most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
00.511.5203:0012:0021:0006:0015:0001:00Wiped Wed 28 Oct, 19:49 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
0510152003:0012:0021:0006:0015:0001:00Wiped Wed 28 Oct, 19:49 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1 daysbetween real wipes
on rhythm
25%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctThu 22 OctSun 18 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 28 Oct, 19:49 UTC6h ago – – – – running 0
Fri 23 Oct, 23:57 UTC5d ago M0.0rising 1 halved by day 1 4.8 days 0
Thu 22 Oct, 20:46 UTC6d ago M0.0rising 1 – 1.1 days 0
Sun 18 Oct, 01:06 UTC11d ago M0.0rising 1 halved by day 1 4.8 days 0
Sat 17 Oct, 04:16 UTC11d ago M0.0rising 1 – 0.9 days 0
Fri 16 Oct, 17:32 UTC12d ago M0.3rising 2 – 0.4 days 0
Thu 15 Oct, 04:04 UTC13d ago M0.3rising 2 – 1.6 days 0
Wed 14 Oct, 19:53 UTC14d ago M0.3rising 2 – 0.3 days 0
Tue 13 Oct, 20:56 UTC15d ago M0.0rising 1 – 1 days 0
Sat 10 Oct, 21:52 UTC18d ago M0.0rising 1 held half 3 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 155 on average
27/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
133/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
32/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
11/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
4/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
0/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on HighMiles Test server?

HighMiles Test server runs a procedural map of size 3,500 with seed 1337, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. The name of its map is Custom Map.

Which settings and rules apply on HighMiles Test server?

The name of HighMiles Test server gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on HighMiles Test server right now?

HighMiles Test server is not responding at this moment and is offline, last seen 56 minutes ago. Across seven days this server recorded an average of 0 players and a peak of 2. Averaged over the last 48 hours, the busiest hour was 20:00 UTC at 1 players.

How does HighMiles Test server rank against other Rust servers?

On player hours for the past week, HighMiles Test server sits at #9,960, which puts it inside the top 45% of every ranked server.

Server facts

How reliably does HighMiles Test server stay online?

No contact with HighMiles Test server right now, and the last recorded contact was 56 minutes ago. Its reported uptime points to a restart about 5 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 3 October 2026.

How well does HighMiles Test server perform under load?

Across the last 48 hours it averaged 14 server fps, with a floor of 8. At its highest, it carried 125,964 entities: buildings, deployables and the world's other contents. Its highest memory use was 12,232 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is HighMiles Test server hosted?

Nothing about a region comes from HighMiles Test server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 66.51.99.4:40123 is the address it uses.

Which Rust version is HighMiles Test server running?

Rust network protocol 2635 and build 168909 on Linux is what HighMiles Test server runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on HighMiles Test server?

On average, the busiest point of its recent wipes drew 1 players. 1 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.

On what timetable does HighMiles Test server run its wipes?

There is no next wipe to predict at HighMiles Test server, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 6 hours is how long the current world has been running.

Server tags

What do the server tags on HighMiles Test server mean?

Tags published by HighMiles Test server and read by the game's server browser include gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does HighMiles Test server appear?

The Rust Server Trends lists that take in HighMiles Test server are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Connecting

How do you connect to HighMiles Test server?

You can connect by pressing F1 in Rust and typing client.connect 66.51.99.4:40123 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://highs-pve-server.paynow.store/ is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players The server has 10 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.