Rust Server TrendsSeismic network · station log
Recording Stations11,716 Players60,383 Active3,374 Wipes · 3 h178 48 h

Station XX-13917 · no signal

[US]HighMiles|2x|ZOMBIES|SkillTree|PVP ZONES|PURGE

Offline 66.51.99.4:30111 checked 25d ago

2x vanillamoddedoxide
Connect
Players now
1/ 40
2% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,917
top 61%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-13917 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 40 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
1.5 daysbetween real wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 3 Oct, 06:55 UTC26d ago M0.0rising 1 – running 0
Thu 1 Oct, 20:04 UTC FW27d ago M0.0rising 1 – 1.5 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · monthly · 375 on average
105/ 150
US Limitless 2x Monthly Main | No BP Wipes | x2 NA · groups of 12+ · 2x · monthly · 155 on average
57/ 200
[US] Stevious 2x Mondays | Vanilla | 10/26 NA · groups of 12+ · 2x · weekly · 98 on average
16/ 200
[US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8 NA · groups of 8+ · 2x · weekly · 85 on average
4/ 150
[US] Stevious 2x Main | Vanilla | 10/22 NA · groups of 12+ · 2x · weekly · 77 on average
2/ 200
[US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad | NA · groups of 8+ · 2x · weekly · 46 on average
47/ 150
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on [US]HighMiles|2x|ZOMBIES|SkillTree|PVP ZONES|PURGE?

2x gather is what [US]HighMiles|2x|ZOMBIES|SkillTree|PVP ZONES|PURGE runs, judging by its name. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. It describes itself as vanilla, which means rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on [US]HighMiles|2x|ZOMBIES|SkillTree|PVP ZONES|PURGE right now?

No players are recorded on [US]HighMiles|2x|ZOMBIES|SkillTree|PVP ZONES|PURGE at this moment; it is offline, and the last sighting was 25 days 19 hours ago.

How does [US]HighMiles|2x|ZOMBIES|SkillTree|PVP ZONES|PURGE rank against other Rust servers?

On player hours for the past week, [US]HighMiles|2x|ZOMBIES|SkillTree|PVP ZONES|PURGE sits at #13,917, which puts it inside the top 61% of every ranked server.

Server details

How reliably does [US]HighMiles|2x|ZOMBIES|SkillTree|PVP ZONES|PURGE stay online?

[US]HighMiles|2x|ZOMBIES|SkillTree|PVP ZONES|PURGE is down at the moment; the last recorded contact was 25 days 19 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 3 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does [US]HighMiles|2x|ZOMBIES|SkillTree|PVP ZONES|PURGE run from?

Its name points to North America, but [US]HighMiles|2x|ZOMBIES|SkillTree|PVP ZONES|PURGE publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 66.51.99.4:30111.

What build of Rust does [US]HighMiles|2x|ZOMBIES|SkillTree|PVP ZONES|PURGE use?

Rust network protocol 2634 and build 166652 on Linux is what [US]HighMiles|2x|ZOMBIES|SkillTree|PVP ZONES|PURGE runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on [US]HighMiles|2x|ZOMBIES|SkillTree|PVP ZONES|PURGE?

The recent wipes averaged a busiest count of 1 players. 4 hours into the latest wipe, the crowd reached its peak.

On what timetable does [US]HighMiles|2x|ZOMBIES|SkillTree|PVP ZONES|PURGE run its wipes?

Too few wipes of [US]HighMiles|2x|ZOMBIES|SkillTree|PVP ZONES|PURGE are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 27 days 15 hours.

Lists and tags

What do the server tags on [US]HighMiles|2x|ZOMBIES|SkillTree|PVP ZONES|PURGE mean?

These are the tags [US]HighMiles|2x|ZOMBIES|SkillTree|PVP ZONES|PURGE publishes for the browser to read: gmvanilla (Game mode): You'll find vanilla survival here; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): It runs game build 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [US]HighMiles|2x|ZOMBIES|SkillTree|PVP ZONES|PURGE appear?

The Rust Server Trends lists that take in [US]HighMiles|2x|ZOMBIES|SkillTree|PVP ZONES|PURGE are: 2x Rust servers, listed live, Modded Rust servers, tracked live, Rust zombie servers, by recorded population and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Join the server

What steps get you onto [US]HighMiles|2x|ZOMBIES|SkillTree|PVP ZONES|PURGE?

Enter client.connect 66.51.99.4:30111 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^v,gmvanilla,cs166652,ts8,^o^z

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp40
Max players The server has 40 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs166652
Build It runs game build 166652.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.