Rust Server TrendsSeismic network · station log
Recording Stations11,720 Players57,954 Active3,334 Wipes · 3 h174 48 h

Station XX-15338 · recording

Randum Rust Test Server

Online 66.51.99.49:28018 checked 8m ago

moddedcarbon
Connect
Players now
0/ 12
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,338
top 69%
Last wipe
18d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15338 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 12 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123411:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
5.5 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Sun 11 OctThu 1 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 11 Oct, 02:47 UTC18d ago M0.0rising 1 – running 0
Thu 1 Oct, 23:27 UTC FW27d ago M0.0rising 1 halved by day 1 9.1 days 0
Sun 27 Sep, 15:34 UTC31d ago M0.0rising 1 halved by day 1 4.3 days 0
Mon 21 Sep, 00:04 UTC38d ago M0.0rising 1 halved by day 1 6.6 days 0
Thu 17 Sep, 21:49 UTC41d ago M0.3rising 2 halved by day 1 3.1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
143/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
122/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
186/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
78/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
10/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
20/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Randum Rust Test Server?

Randum Rust Test Server runs a procedural map of size 4,500 with seed 1337, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Custom Map.

Which settings and rules apply on Randum Rust Test Server?

The name of Randum Rust Test Server gives no gather rate. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on Randum Rust Test Server right now?

At this moment, Randum Rust Test Server records 0 players across 12 slots. The population averaged 0 players over the past week.

How does Randum Rust Test Server rank against other Rust servers?

Over the last seven days, Randum Rust Test Server recorded enough player hours to reach #15,338 worldwide, placing it in the top 69% of all ranked servers.

Server details

How reliably does Randum Rust Test Server stay online?

As recorded now, Randum Rust Test Server is running. Going by the uptime figure it reports, it restarted about 6 days 14 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does Randum Rust Test Server hold a steady tick rate?

The 48-hour average is 28 server fps; 9 is the lowest observed. At its highest, it carried 133,107 entities: buildings, deployables and the world's other contents. Its highest memory use was 6,451 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Randum Rust Test Server hosted?

A region is not published by Randum Rust Test Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 66.51.99.49:28018 is the address it uses.

What build of Rust does Randum Rust Test Server use?

Rust network protocol 2635 and build 168909 on Linux is what Randum Rust Test Server runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on Randum Rust Test Server?

On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 0 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.

How often does Randum Rust Test Server wipe, and on which days?

No next wipe can be predicted for Randum Rust Test Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 18 days 7 hours.

Lists and tags

What do the server tags on Randum Rust Test Server mean?

Tags published by Randum Rust Test Server and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp12 (Max players): 12 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Randum Rust Test Server appear?

The Rust Server Trends lists that take in Randum Rust Test Server are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Connecting

How do you connect to Randum Rust Test Server?

Enter client.connect 66.51.99.49:28018 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp12,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode You'll find standard Rust survival here.
mp12
Max players 12 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.