Rust Server TrendsSeismic network · station log
Recording Stations11,640 Players44,156 Active3,059 Wipes · 3 h105 48 h

Station XX-8639 · recording

TURTLE KINGDOM 2X ONE GRID

Online 66.51.99.165:28005 checked 9m ago

2x quad moddedoxide
Connect
Players now
0/ 75
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#8,639
top 39%
Last wipe
25d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-8639 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 75 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Wed 10:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75109:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 39% of all ranked servers, and #458 of the quad servers (top 55%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
7 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
4players, last three wipes
crowd held
0%else halves by day 4

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctMon 21 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 32 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 3 Oct, 17:47 UTC25d ago M0.9rising 8 – running 0
Thu 1 Oct, 19:27 UTC FW27d ago M0.0rising 1 – 1.9 days 0
Mon 21 Sep, 02:14 UTC38d ago M0.3rising 2 halved by day 6 10.7 days 0
Mon 14 Sep, 01:37 UTC45d ago M0.0rising 1 halved by day 2 7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip EU · quad · 2x · monthly · 571 on average
271/ 250
Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip NA · quad · 2x · monthly · 253 on average
113/ 125
WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPED EU · quad · 2x · weekly · 211 on average
67/ 200
SURVIVORS.GG #1 [ 2x Solo/Duo/Trio/Quad ] WIPED 26.10 quad · 2x · biweekly · 166 on average
26/ 200
US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly NA · quad · 2x · monthly · 153 on average
123/ 200
WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED NA · quad · 2x · weekly · 149 on average
37/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on TURTLE KINGDOM 2X ONE GRID?

Generated by the game, the map on TURTLE KINGDOM 2X ONE GRID is procedural, size 1,650 with seed 1337. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named Custom Map.

Which settings and rules apply on TURTLE KINGDOM 2X ONE GRID?

Its name points to a gather rate of 2x on TURTLE KINGDOM 2X ONE GRID. You can have up to 4 players in a group (quad). It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on TURTLE KINGDOM 2X ONE GRID right now?

At this moment, TURTLE KINGDOM 2X ONE GRID records 0 players across 75 slots. Across seven days this server recorded an average of 0 players and a peak of 2. The last 48 hours show their highest activity at 10:00 UTC, averaging 1 players.

How does TURTLE KINGDOM 2X ONE GRID rank against other Rust servers?

The last seven days of player hours place TURTLE KINGDOM 2X ONE GRID at #8,639, in the top 39% of all ranked servers. The ranking for quad puts it at #458.

Operator and location

How reliably does TURTLE KINGDOM 2X ONE GRID stay online?

TURTLE KINGDOM 2X ONE GRID is up at the moment. The uptime it reports puts its last restart about 18 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

How well does TURTLE KINGDOM 2X ONE GRID perform under load?

The 48-hour average is 60 server fps; 54 is the lowest observed. The world held up to 38,797 entities at its peak, buildings and deployables included. Memory use peaked at 2,136 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is TURTLE KINGDOM 2X ONE GRID hosted?

A region is not published by TURTLE KINGDOM 2X ONE GRID. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 66.51.99.165:28005.

What build of Rust does TURTLE KINGDOM 2X ONE GRID use?

On Linux, TURTLE KINGDOM 2X ONE GRID runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on TURTLE KINGDOM 2X ONE GRID?

4 players, on average, was the busiest crowd at its recent wipes. 32 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 4.

On what timetable does TURTLE KINGDOM 2X ONE GRID run its wipes?

No next wipe can be predicted for TURTLE KINGDOM 2X ONE GRID, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 25 days 14 hours.

Lists and tags

What do the server tags on TURTLE KINGDOM 2X ONE GRID mean?

Tags published by TURTLE KINGDOM 2X ONE GRID and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp75 (Max players): Slots: 75; ts4 (Group limit): The team limit is 4; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does TURTLE KINGDOM 2X ONE GRID appear?

These Rust Server Trends lists include TURTLE KINGDOM 2X ONE GRID: 2x Rust servers, listed live and Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.

Join the server

What steps get you onto TURTLE KINGDOM 2X ONE GRID?

To join, enter client.connect 66.51.99.165:28005 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://turtle-kingdom.tebex.io/.

Instrument codes

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp75
Max players Slots: 75.
ts4
Group limit The team limit is 4.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.