Station NA-15358 · recording
US Rusteria
Online NA 66.51.98.62:28025 checked 10m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,358
- top 69% · #1518 in NA
- Last wipe
- 7d ago
- weekly schedule
- Next wipe
- 6d 19h
- Wed 4 Nov, 23:43 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Wednesday 4 November, 23:43 UTC, in 6d 19h. Its weekly schedule tag · low confidence
- wipe-day peak
- 1players, last three wipes
Coming wipes
- 6d 19hWed 4 Nov, 23:43 UTC
- 7d 15hThu 5 Nov, 19:00 UTCFW
- 13d 19hWed 11 Nov, 23:43 UTC
- 20d 19hWed 18 Nov, 23:43 UTC
- 27d 19hWed 25 Nov, 23:43 UTC
- 34d 19hWed 2 Dec, 23:43 UTC
- 35d 15hThu 3 Dec, 19:00 UTCFW
- 41d 19hWed 9 Dec, 23:43 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 21 Oct, 23:43 UTC7d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on US Rusteria?
Generated by the game, the map on US Rusteria is procedural, size 4,000 with seed 1131388686. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on US Rusteria?
No gather rate appears in the name of US Rusteria. 20 players is the most a group can hold. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on US Rusteria right now?
0 of the 50 slots on US Rusteria are filled right now. The seven-day average for this server is 0 players.
How does US Rusteria rank against other Rust servers?
The last seven days of player hours place US Rusteria at #15,358, in the top 69% of all ranked servers and #1,518 in North America.
Operator and location
How reliably does US Rusteria stay online?
As recorded now, US Rusteria is running. The uptime it reports puts its last restart about 6 days 14 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 17 October 2026 it was recorded for the first time by Rust Server Trends.
Does US Rusteria hold a steady tick rate?
Its average server fps over the last 48 hours was 5, and it never dropped below 5. Buildings, deployables and all the rest of the world's entities brought it to a high of 93,597. Memory use peaked at 3,049 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does US Rusteria run from?
With its NA tag, US Rusteria lists itself in North America. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 66.51.98.62:28025.
Which Rust version is US Rusteria running?
On Linux, US Rusteria runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on US Rusteria?
On average, the busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked.
On what timetable does US Rusteria run its wipes?
The prediction is taken from its tag, since US Rusteria has too few wipes on record to confirm the schedule. Wednesday 4 November at 23:43 UTC is when its next wipe is due. It has run its current world for 7 days 4 hours. A weekly wipe schedule is published in its tags.
Server tags
What do the server tags on US Rusteria mean?
These are the tags US Rusteria publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts20 (Group limit): Teams are capped at 20 players; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): It runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^w (Weekly): A wipe comes once a week; NA (North America): In the server browser it appears under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does US Rusteria appear?
You will find US Rusteria on the following Rust Server Trends lists: Rust community servers without the side modes and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Join the server
How do you connect to US Rusteria?
Enter client.connect 66.51.98.62:28025 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.