Station NA-15327 · recording
Not So Friendly POP!
Online NA 66.51.98.50:28010 checked 10m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,327
- top 69% · #1502 in NA
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 1h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence
- wipe-day peak
- 2players, last three wipes
Coming wipes
- 7d 1hThu 5 Nov, 19:00 UTCFW
- 35d 1hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 12:02 UTC27d ago | M0.3▲rising | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Not So Friendly POP!?
Generated by the game, the map on Not So Friendly POP! is procedural and size 4,500. The name of its map is Custom Map.
Which settings and rules apply on Not So Friendly POP!?
No gather rate appears in the name of Not So Friendly POP!. The group limit is not published. hardcore is the game mode, Facepunch's most punishing mode. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on Not So Friendly POP!?
A reading taken now shows 0 players on Not So Friendly POP!, which has 50 slots. The population averaged 0 players over the past week.
How does Not So Friendly POP! rank against other Rust servers?
The last seven days of player hours place Not So Friendly POP! at #15,327, in the top 69% of all ranked servers and #1,502 in North America.
Server details
How reliably does Not So Friendly POP! stay online?
Right now, you can reach Not So Friendly POP!. The uptime it reports puts its last restart about 4 hours ago. It was up 99% of the time across the last 7 full days: 166 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 1 October 2026.
Does Not So Friendly POP! hold a steady tick rate?
Across the last 48 hours it averaged 5 server fps, with a floor of 5. The world held up to 155,399 entities at its peak, buildings and deployables included. Its highest memory use was 3,785 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is Not So Friendly POP! hosted?
The NA tag is how Not So Friendly POP! lists itself in North America. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 66.51.98.50:28010.
What build of Rust does Not So Friendly POP! use?
Rust network protocol 2635 and build 168909 on Linux is what Not So Friendly POP! runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on Not So Friendly POP!?
2 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 28 hours after the wipe.
On what timetable does Not So Friendly POP! run its wipes?
At the force wipe each month Not So Friendly POP! wipes, and at no other time. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 27 days 2 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.
Server tags
What do the server tags on Not So Friendly POP! mean?
Tags published by Not So Friendly POP! and read by the game's server browser include gmhardcore (Game mode): A harsher ruleset, hardcore; mp50 (Max players): The server has 50 slots; ts0 (Group limit): You can't form teams here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^h (Hardcore): Hardcore, as Facepunch defines it: less help, survival is harsher; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): North America is the region it's listed under in the browser. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Not So Friendly POP! appear?
You will find Not So Friendly POP! on the following Rust Server Trends lists: Modded Rust servers, tracked live and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Game mode: Hardcore; Server tag: Monthly ^m, Hardcore ^h, Modded ^z and Oxide ^o; Wipe schedule: Monthly.
Join the server
What steps get you onto Not So Friendly POP!?
To join, enter client.connect 66.51.98.50:28010 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
