Rust Server TrendsSeismic network · station log
Recording Stations11,706 Players60,014 Active3,275 Wipes · 3 h164 48 h

Station NA-15262 · recording

CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks

Online NA 66.51.98.50:28000 checked 15m ago

2x biweekly wipes moddedcarbonpremium
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,262
top 69% · #1495 in NA
Last wipe
15d ago
biweekly schedule
Next wipe
6d 18h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-15262 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123401:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

0246801:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence

usual gap
4 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
75%else halves by day 1

Coming wipes

  1. 6d 18hThu 5 Nov, 19:00 UTCFW
  2. 12d 21hWed 11 Nov, 22:11 UTC
  3. 26d 21hWed 25 Nov, 22:11 UTC
  4. 34d 18hThu 3 Dec, 19:00 UTCFW
  5. 40d 21hWed 9 Dec, 22:11 UTC

The first 48 hours of its last wipes

Wed 14 OctFri 9 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 14 Oct, 22:11 UTC15d ago M0.0rising 1 – running 0
Fri 9 Oct, 20:13 UTC20d ago M0.0rising 1 halved by day 1 5.1 days 0
Sun 4 Oct, 21:34 UTC25d ago M0.0rising 2 held half 4.9 days 1
Thu 1 Oct, 18:15 UTC FW28d ago M0.0rising 1 held half 3.1 days 0
Mon 28 Sep, 23:33 UTC31d ago M0.0rising 1 held half 2.8 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - US 2X Medium | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · biweekly · 17 on average
717/ 750
[US] Big Tuna 2x Vanilla+ | Max 8 | Just Wiped! NA · groups of 8+ · 2x · biweekly · 3 on average
2/ 75
(US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | JUST-WIPED NA · groups of 8+ · 2x · biweekly · 2 on average
2/ 100
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · monthly · 369 on average
125/ 150
US Limitless 2x Monthly Main | No BP Wipes | x2 NA · groups of 12+ · 2x · monthly · 154 on average
165/ 200
HollowServers.co 3x Solo/Duo |LootX3|JUST FULLWIPED NA · groups of 8+ · 3x · biweekly · 130 on average
240/ 245
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks?

CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks runs a procedural map of size 2,500 with seed 546844637, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks?

Going by its name, CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks runs 2x gather. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. Rust's premium status is required to join. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks right now?

A reading taken now shows 0 players on CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks, which has 50 slots. The population averaged 0 players over the past week.

How does CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks rank against other Rust servers?

For player hours across the last seven days, CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks takes #15,262 overall and #1,495 in North America, inside the top 69% of all ranked servers.

Server details

How reliably does CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks stay online?

CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks is up at the moment. Going by the uptime figure it reports, it restarted about 13 hours ago. Of the 168 hours in the last 7 full days, it was up for 143, or 85% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

How well does CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks perform under load?

The 48-hour average is 5 server fps; 5 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 29,355. Memory use peaked at 2,125 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks run from?

The NA tag is how CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 66.51.98.50:28000 is the address it uses.

What build of Rust does CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks use?

On Linux, CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks?

On average, the busiest point of its recent wipes drew 1 players. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 75% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.

On what timetable does CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks run its wipes?

The prediction follows its tag, because too few of CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks's wipes are on record to confirm its schedule. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 15 days 2 hours. In its tags it sets out a wipe schedule of every two weeks.

Lists and tags

What do the server tags on CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks mean?

These are the tags CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^b (Biweekly): A wipe comes every second week; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; ^q (Premium): Rust's premium status is required to join; NA (North America): In the server browser it appears under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks appear?

The Rust Server Trends lists that take in CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks are: 2x Rust servers, listed live, Modded Rust servers, tracked live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: Premium; Server tag: Biweekly ^b, Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.

Connecting

What steps get you onto CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks?

To join, enter client.connect 66.51.98.50:28000 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. Rust's premium status is required to join. https://discord.com/invite/7ejjwauC is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^b,NA,gmrust,cs168909,^q,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players Slots: 50.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Wipe schedule

^b
Biweekly A wipe comes every second week.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.
^q
Premium Rust's premium status is required to join.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.