Station US-2003 · recording
(US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP
Online NA · us5 91.229.114.45:28135 checked 14m ago
- Players now
- 1/ 100
- 1% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 2
- peak 8
- Rank
- #2,003
- top 9% · #310 in NA
- Last wipe
- 13d ago
- biweekly schedule
- Next wipe
- 17h
- Thu 29 Oct, 18:03 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −2into Wed 05:00 UTC
- Peak · 48 h
- 3most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 9% of all ranked servers, top 17% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 18:03 UTC, in 17h. Its biweekly schedule tag · low confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 50%of its recent wipes
- wipe-day peak
- 5players, last three wipes
- crowd held
- 67%else halves by day 7
Coming wipes
- 17hThu 29 Oct, 18:03 UTC
- 7d 18hThu 5 Nov, 19:00 UTCFW
- 14d 17hThu 12 Nov, 18:03 UTC
- 28d 17hThu 26 Nov, 18:03 UTC
- 35d 18hThu 3 Dec, 19:00 UTCFW
- 42d 17hThu 10 Dec, 18:03 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 43 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 15 Oct, 18:03 UTC13d ago | M0.8▲rising | 7 | – | running | 1 | |
| Fri 9 Oct, 10:40 UTC19d ago | M0.6▲rising | 5 | held half | 6.3 days | 1 | |
| Thu 1 Oct, 18:23 UTC FW27d ago | M0.6▲rising | 4 | held half | 7.7 days | 0 | |
| Thu 17 Sep, 20:37 UTC41d ago | M0.5▲rising | 5 | halved by day 7 | 13.9 days | 2 | |
| Wed 16 Sep, 22:05 UTC42d ago | M0.3▲rising | 4 | – | 0.9 days | 2 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP?
(US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP runs a procedural map of size 4,250 with seed 1337, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named Custom Map.
Which settings and rules apply on (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP?
2x gather is what (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP runs, judging by its name. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP?
A reading taken now shows 1 players on (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP, which has 100 slots. The seven-day average is 2 players, with a peak of 8. The last 48 hours show their highest activity at 19:00 UTC, averaging 3 players.
How does (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP rank against other Rust servers?
(US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP is #310 in North America and #2,003 worldwide on the past week's player hours, within the top 9% of ranked servers.
Server details
How reliably does (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP stay online?
(US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP is up at the moment. Going by the uptime figure it reports, it restarted about 17 hours ago. Of the 168 hours in the last 7 full days, it was up for 144, or 86% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP perform under load?
Its average server fps over the last 48 hours was 52, and it never dropped below 1. The world held up to 86,192 entities at its peak, buildings and deployables included. It reached a ceiling of 4,214 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Which region does (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP run from?
The NA tag puts (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP in North America, and the region code it publishes is us5. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 91.229.114.45:28135 is the address it uses.
What build of Rust does (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP use?
(US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP?
5 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 43 hours after the wipe. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. By day 7 it fell below half in the wipes where it didn't hold.
On what timetable does (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP run its wipes?
The prediction is taken from its tag, since (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP has too few wipes on record to confirm the schedule. Thursday 29 October at 18:03 UTC is when its next wipe is due. 13 days 6 hours is how long the current world has been running. In its tags it sets out a wipe schedule of every two weeks.
Tags
What do the server tags on (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP mean?
Tags published by (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $rus5 (Region code): You'll see it listed with the region code us5; ^b (Biweekly): It wipes once a fortnight; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here; NA (North America): North America is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP appear?
You will find (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP on the following Rust Server Trends lists: 2x Rust servers, listed live, Modded Rust servers, tracked live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.
Join the server
How do you connect to (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP?
You can connect by pressing F1 in Rust and typing client.connect 91.229.114.45:28135 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://discord.com/invite/4K9Y7EWrba.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
