Rust Server TrendsSeismic network · station log
Recording Stations11,784 Players66,602 Active3,516 Wipes · 3 h198 48 h

Station NA-12426 · recording

SCAVENGERSHAVEN.NET (TEST SERVER)

Online NA 66.51.96.65:28010 checked 10m ago

trio weekly wipes moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#12,426
top 56% · #1377 in NA
Last wipe
5d ago
weekly schedule
Next wipe
1d 21h
Sat 31 Oct, 10:01 UTC
Seismic record · station NA-12426 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123413:0022:0007:0015:0001:0010:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

0246813:0022:0007:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct23 Oct26 Oct29 Oct

Top 56% of all ranked servers, top 74% in NA, and #477 of the trio servers (top 76%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 10:01 UTC, in 1d 21h. Its weekly schedule tag · low confidence

usual gap
7.7 daysbetween real wipes
wipe-day peak
0players, last three wipes

Coming wipes

  1. 1d 21hSat 31 Oct, 10:01 UTC
  2. 7d 6hThu 5 Nov, 19:00 UTCFW
  3. 8d 21hSat 7 Nov, 10:01 UTC
  4. 15d 21hSat 14 Nov, 10:01 UTC
  5. 22d 21hSat 21 Nov, 10:01 UTC
  6. 29d 21hSat 28 Nov, 10:01 UTC
  7. 35d 6hThu 3 Dec, 19:00 UTCFW
  8. 36d 21hSat 5 Dec, 10:01 UTC

The first 48 hours of its last wipes

Sat 24 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 24 Oct, 10:01 UTC5d ago M0.0rising 1 – running 0
Fri 16 Oct, 17:53 UTC12d ago M0.0steady 0 – 7.7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusticated.com - US Premium Trio | Thursday Wipes NA · trio · weekly · 136 on average
8/ 150
Rusticated.com - US Trio | Monday Wipes NA · trio · weekly · 98 on average
45/ 150
RustForNoobs.com | Solo Duo Trio | Weekly | US NA · trio · weekly · 13 on average
0/ 150
Reddit.com/r/PlayRust - US Trio NA · trio · weekly · 12 on average
6/ 200
RustForNoobs.com | Mondays | Solo Duo Trio | US NA · trio · weekly · 6 on average
3/ 150
WARBANDITS.GG |Solo/Duo/Trio|Weekly| JUST WIPED NA · trio · weekly · 2 on average
1/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on SCAVENGERSHAVEN.NET (TEST SERVER)?

Generated by the game, the map on SCAVENGERSHAVEN.NET (TEST SERVER) is procedural, size 3,500 with seed 1337. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is SCAV.GG.

Which settings and rules apply on SCAVENGERSHAVEN.NET (TEST SERVER)?

The name of SCAVENGERSHAVEN.NET (TEST SERVER) gives no gather rate. 3 players is the most a group can hold (trio). In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on SCAVENGERSHAVEN.NET (TEST SERVER)?

At this moment, SCAVENGERSHAVEN.NET (TEST SERVER) records 0 players across 50 slots. The seven-day average is 0 players, with a peak of 1.

How does SCAVENGERSHAVEN.NET (TEST SERVER) rank against other Rust servers?

For player hours across the last seven days, SCAVENGERSHAVEN.NET (TEST SERVER) takes #12,426 overall and #1,377 in North America, inside the top 56% of all ranked servers. The ranking for trio puts it at #477.

Server facts

How reliably does SCAVENGERSHAVEN.NET (TEST SERVER) stay online?

SCAVENGERSHAVEN.NET (TEST SERVER) is up at the moment. Its reported uptime points to a restart about 23 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 October 2026.

Does SCAVENGERSHAVEN.NET (TEST SERVER) hold a steady tick rate?

Its average server fps over the last 48 hours was 5, and it never dropped below 5. At its highest, it carried 111,248 entities: buildings, deployables and the world's other contents. Memory use peaked at 3,443 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is SCAVENGERSHAVEN.NET (TEST SERVER) hosted?

The NA tag is how SCAVENGERSHAVEN.NET (TEST SERVER) lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 66.51.96.65:28010 is the address it uses.

Which Rust version is SCAVENGERSHAVEN.NET (TEST SERVER) running?

On Linux, SCAVENGERSHAVEN.NET (TEST SERVER) runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on SCAVENGERSHAVEN.NET (TEST SERVER)?

0 players, on average, was the busiest crowd at its recent wipes. 7 hours into the latest wipe, the crowd reached its peak.

On what timetable does SCAVENGERSHAVEN.NET (TEST SERVER) run its wipes?

Its schedule cannot be confirmed, as too few of SCAVENGERSHAVEN.NET (TEST SERVER)'s wipes are on record; the prediction follows its tag instead. Saturday 31 October at 10:01 UTC is when its next wipe is due. The present world dates from 5 days 2 hours. The tags it publishes carry a weekly wipe schedule.

Server tags

What do the server tags on SCAVENGERSHAVEN.NET (TEST SERVER) mean?

These are the tags SCAVENGERSHAVEN.NET (TEST SERVER) publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; ts3 (Group limit): Teams are capped at 3 players; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^w (Weekly): A wipe comes once a week; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): The server browser files it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does SCAVENGERSHAVEN.NET (TEST SERVER) appear?

The Rust Server Trends lists that take in SCAVENGERSHAVEN.NET (TEST SERVER) are: Modded Rust servers, tracked live, Best trio Rust servers and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last week.

Connecting

How do you connect to SCAVENGERSHAVEN.NET (TEST SERVER)?

You can connect by pressing F1 in Rust and typing client.connect 66.51.96.65:28010 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://www.scavengershaven.net/.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts3,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slots: 50.
ts3
Group limit Teams are capped at 3 players.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Wipe schedule

^w
Weekly A wipe comes once a week.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.