Station XX-15812 · no signal
DoNotJoin, NotForYou
Offline 66.41.108.23:28044 checked 20d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,812
- top 72%
- Last wipe
- 28d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 16 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 6
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:19 UTC FW28d ago | M0.0▲rising | 1 | – | running | 0 | |
| Tue 15 Sep, 17:46 UTC44d ago | M0.3▲rising | 2 | halved by day 6 | 16 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on DoNotJoin, NotForYou?
The procedural map on DoNotJoin, NotForYou is size 3,200 with seed 694120, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on DoNotJoin, NotForYou?
You will find no gather rate in the name of DoNotJoin, NotForYou. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on DoNotJoin, NotForYou right now?
No players are recorded on DoNotJoin, NotForYou at this moment; it is offline, and the last sighting was 20 days 5 hours ago.
How does DoNotJoin, NotForYou rank against other Rust servers?
The last seven days of player hours place DoNotJoin, NotForYou at #15,812, in the top 72% of all ranked servers.
Server details
How reliably does DoNotJoin, NotForYou stay online?
No contact with DoNotJoin, NotForYou right now, and the last recorded contact was 20 days 5 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
Where in the world is DoNotJoin, NotForYou hosted?
No region is published by DoNotJoin, NotForYou. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 66.41.108.23:28044.
What build of Rust does DoNotJoin, NotForYou use?
DoNotJoin, NotForYou is running Rust network protocol 2634 and build 166652 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on DoNotJoin, NotForYou?
The recent wipes averaged a busiest count of 2 players. 5 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. By day 6 it fell below half in the wipes where it didn't hold.
On what timetable does DoNotJoin, NotForYou run its wipes?
Too few wipes of DoNotJoin, NotForYou are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 28 days 7 hours is how long the current world has been running.
Tags
What do the server tags on DoNotJoin, NotForYou mean?
Tags published by DoNotJoin, NotForYou and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does DoNotJoin, NotForYou appear?
You will find DoNotJoin, NotForYou on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Join the server
What steps get you onto DoNotJoin, NotForYou?
You can connect by pressing F1 in Rust and typing client.connect 66.41.108.23:28044 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.