Rust Server TrendsSeismic network · station log
Recording Stations11,805 Players79,944 Active3,786 Wipes · 3 h105 48 h

Station XX-13254 · no signal

Chris's Private PvE

Offline 66.30.204.52:28015 checked 39d ago

moddedcarbon
Connect
Players now
1/ 2
50% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,254
no region published
Last wipe
39d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13254 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 2 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
138/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 127 on average
129/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average
148/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average
116/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
34/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
35/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Chris's Private PvE?

The map on Chris's Private PvE is procedural, produced by the game.

Which settings and rules apply on Chris's Private PvE?

No gather rate appears in the name of Chris's Private PvE. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on Chris's Private PvE?

Chris's Private PvE is not responding at this moment and is offline, last seen 39 days 3 hours ago.

How does Chris's Private PvE rank against other Rust servers?

The last seven days of player hours place Chris's Private PvE at #13,254, in the top – of all ranked servers.

Server details

How reliably does Chris's Private PvE stay online?

Chris's Private PvE is down at the moment; the last recorded contact was 39 days 3 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 19 September 2026.

Where in the world is Chris's Private PvE hosted?

Nothing about a region comes from Chris's Private PvE. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 66.30.204.52:28015.

Which Rust version is Chris's Private PvE running?

Rust network protocol 2633 and build 164530 on Windows is what Chris's Private PvE runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

On what timetable does Chris's Private PvE run its wipes?

Too few wipes of Chris's Private PvE are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 39 days 7 hours is how long the current world has been running.

Tags

What do the server tags on Chris's Private PvE mean?

Tags published by Chris's Private PvE and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): Slots: 2; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs164530 (Build): It runs game build 164530; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Chris's Private PvE appear?

These Rust Server Trends lists include Chris's Private PvE: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Join the server

How do you connect to Chris's Private PvE?

Enter client.connect 66.30.204.52:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players Slots: 2.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs164530
Build It runs game build 164530.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.