Station XX-13254 · no signal
Chris's Private PvE
Offline 66.30.204.52:28015 checked 39d ago
- Players now
- 1/ 2
- 50% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,254
- no region published
- Last wipe
- 39d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Chris's Private PvE?
The map on Chris's Private PvE is procedural, produced by the game.
Which settings and rules apply on Chris's Private PvE?
No gather rate appears in the name of Chris's Private PvE. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on Chris's Private PvE?
Chris's Private PvE is not responding at this moment and is offline, last seen 39 days 3 hours ago.
How does Chris's Private PvE rank against other Rust servers?
The last seven days of player hours place Chris's Private PvE at #13,254, in the top – of all ranked servers.
Server details
How reliably does Chris's Private PvE stay online?
Chris's Private PvE is down at the moment; the last recorded contact was 39 days 3 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 19 September 2026.
Where in the world is Chris's Private PvE hosted?
Nothing about a region comes from Chris's Private PvE. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 66.30.204.52:28015.
Which Rust version is Chris's Private PvE running?
Rust network protocol 2633 and build 164530 on Windows is what Chris's Private PvE runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
On what timetable does Chris's Private PvE run its wipes?
Too few wipes of Chris's Private PvE are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 39 days 7 hours is how long the current world has been running.
Tags
What do the server tags on Chris's Private PvE mean?
Tags published by Chris's Private PvE and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): Slots: 2; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs164530 (Build): It runs game build 164530; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Chris's Private PvE appear?
These Rust Server Trends lists include Chris's Private PvE: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Join the server
How do you connect to Chris's Private PvE?
Enter client.connect 66.30.204.52:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.