Rust Server TrendsSeismic network · station log
Recording Stations11,674 Players48,848 Active3,024 Wipes · 3 h101 48 h

Station XX-13659 · no signal

Server_210_DevBlog

Offline 66.234.150.186:28015 checked 6d ago

modded
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak 1
Rank
#13,659
top 61%
Last wipe
7d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13659 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct24 Oct25 Oct27 Oct28 Oct30 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
13/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
130/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 122 on average
35/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average
4/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 94 on average
21/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average
123/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Server_210_DevBlog?

A procedural map runs on Server_210_DevBlog, generated by the game.

Which settings and rules apply on Server_210_DevBlog?

No gather rate appears in the name of Server_210_DevBlog. It gives no group limit in its listing. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Anti-cheat is off: VAC, from Valve.

Population

What is the current population on Server_210_DevBlog?

A reading taken now finds Server_210_DevBlog offline; the most recent activity was 6 days 7 hours ago. The seven-day average is 0 players, with a peak of 1.

How does Server_210_DevBlog rank against other Rust servers?

On player hours for the past week, Server_210_DevBlog sits at #13,659, which puts it inside the top 61% of every ranked server.

Operator and location

How reliably does Server_210_DevBlog stay online?

As recorded now, Server_210_DevBlog is not reachable, the last contact having been 6 days 7 hours ago. Of the 168 hours in the last 7 full days, it was up for 3, or 2% of the time. On 22 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does Server_210_DevBlog run from?

Nothing about a region comes from Server_210_DevBlog. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 66.234.150.186:28015 is the address it uses.

What build of Rust does Server_210_DevBlog use?

On Windows, Server_210_DevBlog runs Rust network protocol 2201. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

How often does Server_210_DevBlog wipe, and on which days?

Too few wipes of Server_210_DevBlog are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 7 days 11 hours is how long the current world has been running.

Server tags

What do the server tags on Server_210_DevBlog mean?

These are the tags Server_210_DevBlog publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; v2201 (Protocol): Game protocol 2201: to join, your game must match this version; oxide (Oxide): A plugin framework, Oxide (uMod), runs here; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; hd910d3d2 (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags; stok (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Server_210_DevBlog appear?

The Rust Server Trends lists that take in Server_210_DevBlog are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Last wipe: In the last 2 weeks.

Connecting

What steps get you onto Server_210_DevBlog?

Enter client.connect 66.234.150.186:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,v2201,hd910d3d2,stok,gmrust,oxide,modded

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players Slots: 10.
v2201
Protocol Game protocol 2201: to join, your game must match this version.

Mods and access

oxide
Oxide A plugin framework, Oxide (uMod), runs here.
modded
Modded Plugins or settings alter the game, so it's listed under Modded.

Other

hd910d3d2
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.
stok
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.