Station XX-13659 · no signal
Server_210_DevBlog
Offline 66.234.150.186:28015 checked 6d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 1
- Rank
- #13,659
- top 61%
- Last wipe
- 7d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Server_210_DevBlog?
A procedural map runs on Server_210_DevBlog, generated by the game.
Which settings and rules apply on Server_210_DevBlog?
No gather rate appears in the name of Server_210_DevBlog. It gives no group limit in its listing. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Anti-cheat is off: VAC, from Valve.
Population
What is the current population on Server_210_DevBlog?
A reading taken now finds Server_210_DevBlog offline; the most recent activity was 6 days 7 hours ago. The seven-day average is 0 players, with a peak of 1.
How does Server_210_DevBlog rank against other Rust servers?
On player hours for the past week, Server_210_DevBlog sits at #13,659, which puts it inside the top 61% of every ranked server.
Operator and location
How reliably does Server_210_DevBlog stay online?
As recorded now, Server_210_DevBlog is not reachable, the last contact having been 6 days 7 hours ago. Of the 168 hours in the last 7 full days, it was up for 3, or 2% of the time. On 22 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does Server_210_DevBlog run from?
Nothing about a region comes from Server_210_DevBlog. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 66.234.150.186:28015 is the address it uses.
What build of Rust does Server_210_DevBlog use?
On Windows, Server_210_DevBlog runs Rust network protocol 2201. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
How often does Server_210_DevBlog wipe, and on which days?
Too few wipes of Server_210_DevBlog are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 7 days 11 hours is how long the current world has been running.
Server tags
What do the server tags on Server_210_DevBlog mean?
These are the tags Server_210_DevBlog publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; v2201 (Protocol): Game protocol 2201: to join, your game must match this version; oxide (Oxide): A plugin framework, Oxide (uMod), runs here; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; hd910d3d2 (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags; stok (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Server_210_DevBlog appear?
The Rust Server Trends lists that take in Server_210_DevBlog are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Last wipe: In the last 2 weeks.
Connecting
What steps get you onto Server_210_DevBlog?
Enter client.connect 66.234.150.186:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.