Rust Server TrendsSeismic network · station log
Recording Stations11,814 Players72,000 Active3,646 Wipes · 3 h206 48 h

Station XX-5972 · recording

iftes test server co

Online 66.206.27.162:50505 checked 7m ago

moddedoxide
Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#5,972
top 27%
Last wipe
2d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-5972 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Tue 17:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75114:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.1 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
50%else halves by day 6

The first 48 hours of its last wipes

Mon 26 OctThu 22 OctWed 21 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 26 Oct, 16:56 UTC2d ago M0.0rising 1 – running 0
Thu 22 Oct, 07:44 UTC7d ago M0.0rising 1 held half 4.4 days 0
Wed 21 Oct, 12:55 UTC8d ago M0.0rising 1 – 0.8 days 0
Mon 19 Oct, 18:21 UTC9d ago M0.3rising 2 – 1.8 days 0
Sun 18 Oct, 18:04 UTC10d ago M0.3rising 2 – 1 days 0
Wed 7 Oct, 18:08 UTC21d ago M0.0rising 1 halved by day 6 11 days 0
Thu 1 Oct, 17:45 UTC FW27d ago M0.0rising 1 halved by day 1 6 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
169/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
128/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average
81/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
23/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
25/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 84 on average
265/ 700
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on iftes test server co?

iftes test server co runs a procedural map of size 3,000 with seed 13123, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on iftes test server co?

The name of iftes test server co gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on iftes test server co right now?

A reading taken now shows 0 players on iftes test server co, which has 10 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 2. The last 48 hours show their highest activity at 17:00 UTC, averaging 1 players.

How does iftes test server co rank against other Rust servers?

The last seven days of player hours place iftes test server co at #5,972, in the top 27% of all ranked servers.

Server details

How reliably does iftes test server co stay online?

As recorded now, iftes test server co is running. Its reported uptime points to a restart about 2 days 18 hours ago. 166 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does iftes test server co perform under load?

Across the last 48 hours it averaged 236 server fps, with a floor of 217. At its highest, it carried 50,707 entities: buildings, deployables and the world's other contents. Memory use peaked at 2,754 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does iftes test server co run from?

Nothing about a region comes from iftes test server co. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 66.206.27.162:50505.

What build of Rust does iftes test server co use?

On Linux, iftes test server co runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on iftes test server co?

On average, the busiest point of its recent wipes drew 1 players. 2 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 6.

How often does iftes test server co wipe, and on which days?

No next wipe can be predicted for iftes test server co, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 2 days 20 hours is how long the current world has been running.

Tags

What do the server tags on iftes test server co mean?

These are the tags iftes test server co publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does iftes test server co appear?

These Rust Server Trends lists include iftes test server co: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How to join

How do you connect to iftes test server co?

To join, enter client.connect 66.206.27.162:50505 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://www.yourmother.com/.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players The server has 10 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.