Station XX-15323 · recording
Rustwarden Test A (private test server)
Online 66.186.37.173:28015 checked 12m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,323
- top 69%
- Last wipe
- 8d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Rustwarden Test A (private test server)?
The procedural map on Rustwarden Test A (private test server) is size 1,500 with seed 882331629, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Rustwarden Test A (private test server)?
No gather rate appears in the name of Rustwarden Test A (private test server). Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on Rustwarden Test A (private test server) right now?
A reading taken now shows 0 players on Rustwarden Test A (private test server), which has 10 slots. The seven-day average for this server is 0 players.
How does Rustwarden Test A (private test server) rank against other Rust servers?
The last seven days of player hours place Rustwarden Test A (private test server) at #15,323, in the top 69% of all ranked servers.
Operator and location
How reliably does Rustwarden Test A (private test server) stay online?
As recorded now, Rustwarden Test A (private test server) is running. Its reported uptime points to a restart about 3 days 5 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 20 October 2026 is when Rust Server Trends first recorded it.
Does Rustwarden Test A (private test server) hold a steady tick rate?
The 48-hour average is 216 server fps; 65 is the lowest observed. The world held up to 8,133 entities at its peak, buildings and deployables included. It reached a ceiling of 1,627 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Where in the world is Rustwarden Test A (private test server) hosted?
Nothing about a region comes from Rustwarden Test A (private test server). Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 66.186.37.173:28015.
Which Rust version is Rustwarden Test A (private test server) running?
On Linux, Rustwarden Test A (private test server) runs Rust network protocol 2634 and build 167781. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
How often does Rustwarden Test A (private test server) wipe, and on which days?
The rhythm of Rustwarden Test A (private test server) cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 8 days 22 hours.
Server tags
What do the server tags on Rustwarden Test A (private test server) mean?
These are the tags Rustwarden Test A (private test server) publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Rustwarden Test A (private test server) appear?
You will find Rustwarden Test A (private test server) on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Join the server
What steps get you onto Rustwarden Test A (private test server)?
You can connect by pressing F1 in Rust and typing client.connect 66.186.37.173:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://metabans.com.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.