Station XX-15310 · no signal
Rustic Ruins [Temp] Test Serve
Offline 66.165.249.10:28215 checked 1d ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,310
- top 69%
- Last wipe
- 768d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Rustic Ruins [Temp] Test Serve?
Generated by the game, the map on Rustic Ruins [Temp] Test Serve is procedural, size 4,000 with seed 235214983. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Rustic Ruins [Temp] Test Serve?
You will find no gather rate in the name of Rustic Ruins [Temp] Test Serve. No group limit is published. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on Rustic Ruins [Temp] Test Serve right now?
A reading taken now finds Rustic Ruins [Temp] Test Serve offline; the most recent activity was 34 hours ago. The population averaged 0 players over the past week.
How does Rustic Ruins [Temp] Test Serve rank against other Rust servers?
The last seven days of player hours place Rustic Ruins [Temp] Test Serve at #15,310, in the top 69% of all ranked servers.
Server details
How reliably does Rustic Ruins [Temp] Test Serve stay online?
Rustic Ruins [Temp] Test Serve is down at the moment; the last recorded contact was 34 hours ago. The uptime it reports puts its last restart about 13 days 19 hours ago. It was up 91% of the time across the last 7 full days: 153 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does Rustic Ruins [Temp] Test Serve hold a steady tick rate?
Across the last 48 hours it averaged 28 server fps, with a floor of 27. Buildings, deployables and all the rest of the world's entities brought it to a high of 206,035. Memory use peaked at 10,832 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does Rustic Ruins [Temp] Test Serve run from?
A region is not published by Rustic Ruins [Temp] Test Serve. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 66.165.249.10:28215.
What build of Rust does Rustic Ruins [Temp] Test Serve use?
Rustic Ruins [Temp] Test Serve is running Rust network protocol 2515 and build 90920 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
How often does Rustic Ruins [Temp] Test Serve wipe, and on which days?
On record so far are too few of Rustic Ruins [Temp] Test Serve's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 768 days 23 hours.
Tags
What do the server tags on Rustic Ruins [Temp] Test Serve mean?
These are the tags Rustic Ruins [Temp] Test Serve publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): 100 slots are available; v2515 (Protocol): To connect, your game must be on the same protocol, 2515; cs90920 (Build): It runs game build 90920; ptrak (Networking): The network layer is RakNet, the game's standard; oxide (Oxide): A plugin framework, Oxide (uMod), runs here; modded (Modded): The game is changed by plugins or settings, placing it under Modded; hc1579f8a (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags; stok (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Rustic Ruins [Temp] Test Serve appear?
These Rust Server Trends lists include Rustic Ruins [Temp] Test Serve: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded.
How to join
What steps get you onto Rustic Ruins [Temp] Test Serve?
Enter client.connect 66.165.249.10:28215 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://rustic-ruins.tebex.io is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.