Rust Server TrendsSeismic network · station log
Recording Stations11,888 Players103,803 Active3,995 Wipes · 3 h419 48 h

Station XX-15310 · no signal

Rustic Ruins [Temp] Test Serve

Offline 66.165.249.10:28215 checked 1d ago

modded
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,310
top 69%
Last wipe
768d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15310 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123419:0022:0000:0003:0005:0008:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304019:0022:0000:0003:0005:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
127/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
126/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
195/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 95 on average
74/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 89 on average
222/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average
348/ 350
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Rustic Ruins [Temp] Test Serve?

Generated by the game, the map on Rustic Ruins [Temp] Test Serve is procedural, size 4,000 with seed 235214983. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Rustic Ruins [Temp] Test Serve?

You will find no gather rate in the name of Rustic Ruins [Temp] Test Serve. No group limit is published. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on Rustic Ruins [Temp] Test Serve right now?

A reading taken now finds Rustic Ruins [Temp] Test Serve offline; the most recent activity was 34 hours ago. The population averaged 0 players over the past week.

How does Rustic Ruins [Temp] Test Serve rank against other Rust servers?

The last seven days of player hours place Rustic Ruins [Temp] Test Serve at #15,310, in the top 69% of all ranked servers.

Server details

How reliably does Rustic Ruins [Temp] Test Serve stay online?

Rustic Ruins [Temp] Test Serve is down at the moment; the last recorded contact was 34 hours ago. The uptime it reports puts its last restart about 13 days 19 hours ago. It was up 91% of the time across the last 7 full days: 153 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does Rustic Ruins [Temp] Test Serve hold a steady tick rate?

Across the last 48 hours it averaged 28 server fps, with a floor of 27. Buildings, deployables and all the rest of the world's entities brought it to a high of 206,035. Memory use peaked at 10,832 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does Rustic Ruins [Temp] Test Serve run from?

A region is not published by Rustic Ruins [Temp] Test Serve. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 66.165.249.10:28215.

What build of Rust does Rustic Ruins [Temp] Test Serve use?

Rustic Ruins [Temp] Test Serve is running Rust network protocol 2515 and build 90920 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

How often does Rustic Ruins [Temp] Test Serve wipe, and on which days?

On record so far are too few of Rustic Ruins [Temp] Test Serve's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 768 days 23 hours.

Tags

What do the server tags on Rustic Ruins [Temp] Test Serve mean?

These are the tags Rustic Ruins [Temp] Test Serve publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): 100 slots are available; v2515 (Protocol): To connect, your game must be on the same protocol, 2515; cs90920 (Build): It runs game build 90920; ptrak (Networking): The network layer is RakNet, the game's standard; oxide (Oxide): A plugin framework, Oxide (uMod), runs here; modded (Modded): The game is changed by plugins or settings, placing it under Modded; hc1579f8a (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags; stok (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Rustic Ruins [Temp] Test Serve appear?

These Rust Server Trends lists include Rustic Ruins [Temp] Test Serve: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded.

How to join

What steps get you onto Rustic Ruins [Temp] Test Serve?

Enter client.connect 66.165.249.10:28215 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://rustic-ruins.tebex.io is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,v2515,hc1579f8a,stok,gmvanilla,cs90920,oxide,modded

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players 100 slots are available.
v2515
Protocol To connect, your game must be on the same protocol, 2515.
cs90920
Build It runs game build 90920.
ptrak
Networking The network layer is RakNet, the game's standard.

Mods and access

oxide
Oxide A plugin framework, Oxide (uMod), runs here.
modded
Modded The game is changed by plugins or settings, placing it under Modded.

Other

hc1579f8a
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.
stok
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.