Rust Server TrendsSeismic network · station log
Recording Stations11,765 Players73,690 Active3,473 Wipes · 3 h229 48 h

Station XX-10766 · recording

336 | Test Server Randomly Online Do Not Join

Online 66.110.242.212:31000 checked 7m ago

moddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#10,766
top 48%
Last wipe
4h ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-10766 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Thu 21:00 UTC
Peak · 48 h
1most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
00.250.50.75115:0016:0017:0019:0020:0021:00Wiped Thu 29 Oct, 18:43 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
05010015020015:0016:0017:0019:0020:0021:00Wiped Thu 29 Oct, 18:43 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 29 Oct, 18:43 UTC4h ago – – – – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 150 on average
35/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
120/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 120 on average
66/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average
21/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 92 on average
73/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
274/ 310
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on 336 | Test Server Randomly Online Do Not Join?

336 | Test Server Randomly Online Do Not Join runs a procedural map of size 4,250 with seed 1766321803, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on 336 | Test Server Randomly Online Do Not Join?

The name of 336 | Test Server Randomly Online Do Not Join gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on 336 | Test Server Randomly Online Do Not Join?

0 of the 100 slots on 336 | Test Server Randomly Online Do Not Join are filled right now. Across seven days this server recorded an average of 0 players and a peak of 1. Averaged over the last 48 hours, the busiest hour was 19:00 UTC at 0 players.

How does 336 | Test Server Randomly Online Do Not Join rank against other Rust servers?

Over the last seven days, 336 | Test Server Randomly Online Do Not Join recorded enough player hours to reach #10,766 worldwide, placing it in the top 48% of all ranked servers.

Operator and location

How reliably does 336 | Test Server Randomly Online Do Not Join stay online?

Right now, you can reach 336 | Test Server Randomly Online Do Not Join. Going by the uptime figure it reports, it restarted about 2 hours ago. Of the 24 hours in the last 1 full day, it was up for 0, or 0% of the time. 27 October 2026 is when Rust Server Trends first recorded it.

How well does 336 | Test Server Randomly Online Do Not Join perform under load?

The 48-hour average is 134 server fps; 115 is the lowest observed. The world held up to 113,607 entities at its peak, buildings and deployables included. It reached a ceiling of 3,738 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Which region does 336 | Test Server Randomly Online Do Not Join run from?

A region is not published by 336 | Test Server Randomly Online Do Not Join. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 66.110.242.212:31000.

Which Rust version is 336 | Test Server Randomly Online Do Not Join running?

On Windows, 336 | Test Server Randomly Online Do Not Join runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

How often does 336 | Test Server Randomly Online Do Not Join wipe, and on which days?

On record so far are too few of 336 | Test Server Randomly Online Do Not Join's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 4 hours.

Lists and tags

What do the server tags on 336 | Test Server Randomly Online Do Not Join mean?

Tags published by 336 | Test Server Randomly Online Do Not Join and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does 336 | Test Server Randomly Online Do Not Join appear?

These Rust Server Trends lists include 336 | Test Server Randomly Online Do Not Join: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Join the server

How do you connect to 336 | Test Server Randomly Online Do Not Join?

To join, enter client.connect 66.110.242.212:31000 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The server has 100 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.