Rust Server TrendsSeismic network · station log
Recording Stations11,846 Players84,816 Active3,802 Wipes · 3 h288 48 h

Station XX-7404 · recording

Test Server

Online 65.109.111.251:30115 checked 5m ago

vanillamoddedcarbon
Connect
Players now
0/ 20
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 3
Rank
#7,404
top 33%
No wipes
resets
13 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station XX-7404 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 20 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Thu 13:00 UTC
Peak · 48 h
1most players in any hour
Events picked
4wipes on this record, in red
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75115:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 29 Oct, 14:29 UTC26m ago – – – – – 0
Thu 29 Oct, 13:40 UTC1h ago – – – – – 0
Thu 29 Oct, 11:44 UTC3h ago – – – – – 0
Thu 29 Oct, 11:23 UTC3h ago – – – – – 0
Thu 29 Oct, 10:17 UTC4h ago – – – – – 0
Tue 27 Oct, 12:00 UTC2d ago – – – – – 0
Tue 27 Oct, 10:39 UTC2d ago – – – – – 0
Tue 27 Oct, 10:17 UTC2d ago – – – – – 0
Mon 26 Oct, 11:46 UTC3d ago – – – – – 0
Mon 26 Oct, 11:09 UTC3d ago – – – – – 0
Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10 EU · groups of 8+ · weekly · 108 on average
163/ 300
RaidLab groups of 8+ · 32 on average
200/ 50
EU Hub 01 EU · groups of 1000+ · 24 on average
0/ 3300
404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 EU · groups of 8+ · monthly · 3 on average
2/ 300
A Shockbyte Rust Server groups of 8+ · 2 on average
0/ 40
Warriors groups of 8+ · 2 on average
2/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Test Server?

Generated by the game, the map on Test Server is procedural, size 4,000 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is Custom Map.

Which settings and rules apply on Test Server?

You will find no gather rate in the name of Test Server. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. It describes itself as vanilla, which means rates, kits and rules are as Facepunch ships them. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on Test Server right now?

At this moment, Test Server records 0 players across 20 slots. Across seven days this server recorded an average of 0 players and a peak of 3. The last 48 hours show their highest activity at 13:00 UTC, averaging 0 players.

How does Test Server rank against other Rust servers?

Over the last seven days, Test Server recorded enough player hours to reach #7,404 worldwide, placing it in the top 33% of all ranked servers.

Operator and location

How reliably does Test Server stay online?

Test Server is up at the moment. The uptime it reports puts its last restart about 1 hours ago. 155 of 168 hours in the last 7 full days were up time, 92% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does Test Server perform under load?

The 48-hour average is 30 server fps; 30 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 21,814. Memory use peaked at 1,765 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Test Server hosted?

No region is published by Test Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 65.109.111.251:30115.

Which Rust version is Test Server running?

On Linux, Test Server runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

On what timetable does Test Server run its wipes?

No wipe schedule is kept by Test Server, which makes a new world every few hours. None of those resets counts as a wipe.

Tags

What do the server tags on Test Server mean?

Tags published by Test Server and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): Slots: 20; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Test Server appear?

The Rust Server Trends lists that take in Test Server are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Join the server

What steps get you onto Test Server?

Enter client.connect 65.109.111.251:30115 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players Slots: 20.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.