Rust Server TrendsSeismic network · station log
Recording Stations11,618 Players32,056 Active2,785 Wipes · 3 h68 48 h

Station US-14566 · recording

Rusty Spoon [DEV]

Online NA · us1 65.109.111.251:28015 checked 10m ago

biweekly wipes moddedcarbonpve
Connect
Players now
0/ 150
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#14,566
top 65% · #1458 in NA
Last wipe
12d ago
biweekly schedule
Next wipe
1d 17h
Fri 30 Oct, 22:45 UTC
Seismic record · station US-14566 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 150 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123406:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304006:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 65% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Friday 30 October, 22:45 UTC, in 1d 17h. Biweekly: 14 days after its last wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 251 on average
212/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 105 on average
104/ 200
Orange Dream | Cozy PvE/RP | No KOS NA · groups of 8+ · biweekly · 34 on average
30/ 200
LuffyRust Texas USA - 10xPvE|NoBP|Kits|Skins|Backpacks|Purge No NA · groups of 12+ · biweekly · 14 on average
13/ 30
ZOMBZ SPOOKY PVE|Hawk Ridge Island|Zombies|Kits|Backpack|No Los NA · groups of 12+ · biweekly · 12 on average
14/ 100
US Markiii-Rust PVE | 900+ Raids | Custom Weapons | Markiii-Pro NA · groups of 8+ · biweekly · 6 on average
4/ 50
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Rusty Spoon [DEV]?

Rusty Spoon [DEV] runs a procedural map of size 4,500 with seed 1337, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named Custom Map.

Which settings and rules apply on Rusty Spoon [DEV]?

You will find no gather rate in the name of Rusty Spoon [DEV]. Groups hold up to 8 players, which is the default for the game. roleplay is the game mode, roleplay rules with towns and jobs. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on Rusty Spoon [DEV]?

At this moment, Rusty Spoon [DEV] records 0 players across 150 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1.

How does Rusty Spoon [DEV] rank against other Rust servers?

For player hours across the last seven days, Rusty Spoon [DEV] takes #14,566 overall and #1,458 in North America, inside the top 65% of all ranked servers.

Server facts

How reliably does Rusty Spoon [DEV] stay online?

Rusty Spoon [DEV] is up at the moment. The uptime it reports puts its last restart about 2 days 23 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 16 October 2026 is when Rust Server Trends first recorded it.

Does Rusty Spoon [DEV] hold a steady tick rate?

Its average server fps over the last 48 hours was 30, and it never dropped below 30. The world held up to 137,337 entities at its peak, buildings and deployables included. It reached a ceiling of 3,702 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Which region does Rusty Spoon [DEV] run from?

Its region code is us1, and Rusty Spoon [DEV] lists itself in North America with the NA tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 65.109.111.251:28015.

Which Rust version is Rusty Spoon [DEV] running?

On Linux, Rusty Spoon [DEV] runs Rust network protocol 2635 and build 169102. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

On what timetable does Rusty Spoon [DEV] run its wipes?

An estimate from biweekly: 14 days after its last wipe gives Rusty Spoon [DEV]'s next wipe. The date of its next wipe is Friday 30 October at 22:45 UTC. The present world dates from 12 days 6 hours. Its tags state that it wipes every two weeks.

Server tags

What do the server tags on Rusty Spoon [DEV] mean?

These are the tags Rusty Spoon [DEV] publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp150 (Max players): 150 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs169102 (Build): The game build is 169102; ptrak (Networking): Network layer: RakNet, the standard for Rust; $rus1 (Region code): Region code: us1; ^b (Biweekly): A wipe comes every second week; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): There's no player combat; the world provides the threat; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; NA (North America): The server browser files it under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Rusty Spoon [DEV] appear?

These Rust Server Trends lists include Rusty Spoon [DEV]: Modded Rust servers, tracked live, Rust PvE servers, Rust roleplay server trends and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Connecting

What steps get you onto Rusty Spoon [DEV]?

Enter client.connect 65.109.111.251:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://rustyspoon.gg is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp150,ptrak,$rus1,v2635,^z,^y,^b,^r,NA,^p,gmrust,cs169102,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp150
Max players 150 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs169102
Build The game build is 169102.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$rus1
Region code Region code: us1.

Wipe schedule

^b
Biweekly A wipe comes every second week.

Gameplay

^r
Roleplay Roleplay is the focus here.
^p
PvE There's no player combat; the world provides the threat.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.