Station XX-15318 · no signal
Retewee11
Offline 65.108.47.31:25573 checked 6d ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,318
- top 69%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Retewee11?
Generated by the game, the map on Retewee11 is procedural, size 3,000 with seed 1. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Retewee11?
You will find no gather rate in the name of Retewee11. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on Retewee11 right now?
Retewee11 is not responding at this moment and is offline, last seen 6 days 2 hours ago. The population averaged 0 players over the past week.
How does Retewee11 rank against other Rust servers?
The last seven days of player hours place Retewee11 at #15,318, in the top 69% of all ranked servers.
Operator and location
How reliably does Retewee11 stay online?
As recorded now, Retewee11 is not reachable, the last contact having been 6 days 2 hours ago. It was up 21% of the time across the last 7 full days: 35 of 168 hours. On 2 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does Retewee11 run from?
A region is not published by Retewee11. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 65.108.47.31:25573.
What build of Rust does Retewee11 use?
Rust network protocol 2634 and build 166652 on Linux is what Retewee11 runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
How often does Retewee11 wipe, and on which days?
The rhythm of Retewee11 cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 27 days 2 hours.
Lists and tags
What do the server tags on Retewee11 mean?
The game's server browser reads the tags Retewee11 publishes: gmrust (Game mode): You'll find standard Rust survival here; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Retewee11 appear?
The Rust Server Trends lists that take in Retewee11 are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Connecting
What steps get you onto Retewee11?
You can connect by pressing F1 in Rust and typing client.connect 65.108.47.31:25573 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.