Station XX-9788 · recording
RedlineQc
Online 64.74.161.162:28015 checked 10m ago
- Players now
- 0/ 30
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #9,788
- top 44%
- Last wipe
- 9d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 30 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.5 daysbetween real wipes
- on rhythm
- 20%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 50%else halves by day 5
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 18 Oct, 15:10 UTC9d ago | M0.0▲rising | 1 | – | running | 0 | |
| Sun 18 Oct, 03:19 UTC9d ago | M0.0▲rising | 1 | – | 0.5 days | 0 | |
| Sat 17 Oct, 20:16 UTC10d ago | M0.0▲rising | 1 | – | 0.3 days | 0 | |
| Sat 3 Oct, 01:20 UTC24d ago | M0.0▲rising | 1 | held half | 14.8 days | 0 | |
| Sun 20 Sep, 15:55 UTC37d ago | M0.0▲rising | 1 | halved by day 5 | 12.4 days | 0 | |
| Sat 19 Sep, 02:55 UTC38d ago | M0.0▲rising | 1 | – | 1.5 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on RedlineQc?
The procedural map on RedlineQc is size 3,500 with seed 1337, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is Custom Map.
Which settings and rules apply on RedlineQc?
You will find no gather rate in the name of RedlineQc. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on RedlineQc?
A reading taken now shows 0 players on RedlineQc, which has 30 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1.
How does RedlineQc rank against other Rust servers?
Over the last seven days, RedlineQc recorded enough player hours to reach #9,788 worldwide, placing it in the top 44% of all ranked servers.
Server details
How reliably does RedlineQc stay online?
RedlineQc is up at the moment. The uptime it reports puts its last restart about 5 days ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does RedlineQc perform under load?
The 48-hour average is 91 server fps; 65 is the lowest observed. The world held up to 70,624 entities at its peak, buildings and deployables included. Its highest memory use was 3,933 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does RedlineQc run from?
A region is not published by RedlineQc. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 64.74.161.162:28015.
What build of Rust does RedlineQc use?
RedlineQc is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on RedlineQc?
1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe. Half that peak was held until the next wipe in 50% of its recent wipes. It fell under half by day 5 in the wipes where it didn't hold.
How often does RedlineQc wipe, and on which days?
There is no next wipe to predict at RedlineQc, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 9 days 8 hours is how long the current world has been running.
Lists and tags
What do the server tags on RedlineQc mean?
The game's server browser reads the tags RedlineQc publishes: gmrust (Game mode): Survival in standard Rust; mp30 (Max players): 30 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does RedlineQc appear?
You will find RedlineQc on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
How do you connect to RedlineQc?
You can connect by pressing F1 in Rust and typing client.connect 64.74.161.162:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://discord.com/invite/2HCunPdHSE is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
