Station XX-15919 · no signal
A Dev Shockbyte Server
Offline 64.58.124.176:21253 checked 21d ago
- Players now
- 0/ 16
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,919
- top 72%
- Last wipe
- 22d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 16 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 3.9 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 6 Oct, 09:31 UTC22d ago | M0.0▲rising | 1 | – | running | 0 | |
| Tue 29 Sep, 13:01 UTC29d ago | M0.0■steady | 1 | halved by day 2 | 6.9 days | 1 | |
| Mon 28 Sep, 15:25 UTC30d ago | M0.0■steady | 1 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on A Dev Shockbyte Server?
Generated by the game, the map on A Dev Shockbyte Server is procedural, size 4,500 with seed 50000. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on A Dev Shockbyte Server?
The name of A Dev Shockbyte Server gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. The server has VAC off, Valve's anti-cheat.
Population
How many players are recorded on A Dev Shockbyte Server right now?
A reading taken now finds A Dev Shockbyte Server offline; the most recent activity was 21 days 9 hours ago.
How does A Dev Shockbyte Server rank against other Rust servers?
The last seven days of player hours place A Dev Shockbyte Server at #15,919, in the top 72% of all ranked servers.
Server details
How reliably does A Dev Shockbyte Server stay online?
As recorded now, A Dev Shockbyte Server is not reachable, the last contact having been 21 days 9 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 23 September 2026.
Which region does A Dev Shockbyte Server run from?
No region is published by A Dev Shockbyte Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 64.58.124.176:21253.
What build of Rust does A Dev Shockbyte Server use?
On Linux, A Dev Shockbyte Server runs Rust network protocol 2634 and build 166652. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on A Dev Shockbyte Server?
1 players, on average, was the busiest crowd at its recent wipes. 1 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.
On what timetable does A Dev Shockbyte Server run its wipes?
There is no next wipe to predict at A Dev Shockbyte Server, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 22 days 14 hours.
Server tags
What do the server tags on A Dev Shockbyte Server mean?
The game's server browser reads the tags A Dev Shockbyte Server publishes: gmrust (Game mode): Survival in standard Rust; mp16 (Max players): The server has 16 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): Game build: 166652; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does A Dev Shockbyte Server appear?
The Rust Server Trends lists that take in A Dev Shockbyte Server are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto A Dev Shockbyte Server?
You can connect by pressing F1 in Rust and typing client.connect 64.58.124.176:21253 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.