Station XX-15230 · no signal
ChicagoServers.co Rust Hosting
Offline 64.44.100.82:28095 checked 11d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,230
- top 70%
- Last wipe
- 11d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on ChicagoServers.co Rust Hosting?
The procedural map on ChicagoServers.co Rust Hosting is size 4,000 with seed 981676904, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on ChicagoServers.co Rust Hosting?
You will find no gather rate in the name of ChicagoServers.co Rust Hosting. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on ChicagoServers.co Rust Hosting right now?
ChicagoServers.co Rust Hosting is not responding at this moment and is offline, last seen 11 days 16 hours ago.
How does ChicagoServers.co Rust Hosting rank against other Rust servers?
Over the last seven days, ChicagoServers.co Rust Hosting recorded enough player hours to reach #15,230 worldwide, placing it in the top 70% of all ranked servers.
Server details
How reliably does ChicagoServers.co Rust Hosting stay online?
ChicagoServers.co Rust Hosting is down at the moment; the last recorded contact was 11 days 16 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 17 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is ChicagoServers.co Rust Hosting hosted?
Nothing about a region comes from ChicagoServers.co Rust Hosting. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 64.44.100.82:28095.
What build of Rust does ChicagoServers.co Rust Hosting use?
Rust network protocol 2634 and build 167781 on Linux is what ChicagoServers.co Rust Hosting runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
On what timetable does ChicagoServers.co Rust Hosting run its wipes?
Too few wipes of ChicagoServers.co Rust Hosting are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 11 days 16 hours.
Lists and tags
What do the server tags on ChicagoServers.co Rust Hosting mean?
The game's server browser reads the tags ChicagoServers.co Rust Hosting publishes: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does ChicagoServers.co Rust Hosting appear?
You will find ChicagoServers.co Rust Hosting on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
What steps get you onto ChicagoServers.co Rust Hosting?
You can connect by pressing F1 in Rust and typing client.connect 64.44.100.82:28095 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.