Rust Server TrendsSeismic network · station log
Recording Stations11,622 Players37,258 Active2,894 Wipes · 3 h80 48 h

Station XX-15339 · recording

[US] The Wild - Solo/Duo/Trio/Quad

Online 64.42.177.220:28015 checked 13m ago

quad monthly wipes moddedcarbon
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,339
top 69%
Last wipe
112d ago
monthly schedule
Next wipe
7d 11h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-15339 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, and #626 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
WIPED ●ZOMBIE● Sinister Rust PVP|Raidable Base|SkillTree NA · quad · monthly · 1 on average
0/ 75
Reddit.com/r/PlayRust - US Monthly Quad NA · quad · monthly · 12 on average
5/ 200
RustForNoobs.com | Solo Duo Trio Quad | Monthly | US NA · quad · monthly · 3 on average
1/ 150
Rusty Pirates | No Decay | Monthly | No BP Wipes NA · quad · monthly · 1 on average
0/ 50
Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip NA · quad · 2x · monthly · 252 on average
138/ 175
US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly NA · quad · 2x · monthly · 152 on average
142/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [US] The Wild - Solo/Duo/Trio/Quad?

[US] The Wild - Solo/Duo/Trio/Quad runs a procedural map of size 3,800 with seed 1324442452, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Custom Map.

Which settings and rules apply on [US] The Wild - Solo/Duo/Trio/Quad?

No gather rate appears in the name of [US] The Wild - Solo/Duo/Trio/Quad. 4 players is the most a group can hold (quad). survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on [US] The Wild - Solo/Duo/Trio/Quad right now?

At this moment, [US] The Wild - Solo/Duo/Trio/Quad records 0 players across 50 slots. The seven-day average for this server is 0 players.

How does [US] The Wild - Solo/Duo/Trio/Quad rank against other Rust servers?

Over the last seven days, [US] The Wild - Solo/Duo/Trio/Quad recorded enough player hours to reach #15,339 worldwide, placing it in the top 69% of all ranked servers. The ranking for quad puts it at #626.

Server facts

How reliably does [US] The Wild - Solo/Duo/Trio/Quad stay online?

[US] The Wild - Solo/Duo/Trio/Quad is up at the moment. The uptime it reports puts its last restart about 18 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does [US] The Wild - Solo/Duo/Trio/Quad hold a steady tick rate?

Across the last 48 hours it averaged 82 server fps, with a floor of 58. The world held up to 114,567 entities at its peak, buildings and deployables included. Its highest memory use was 2,403 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does [US] The Wild - Solo/Duo/Trio/Quad run from?

No region tag comes from [US] The Wild - Solo/Duo/Trio/Quad, though the name points to North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 64.42.177.220:28015 is the address it uses.

What build of Rust does [US] The Wild - Solo/Duo/Trio/Quad use?

On Windows, [US] The Wild - Solo/Duo/Trio/Quad runs Rust network protocol 2631 and build 158240. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

On what timetable does [US] The Wild - Solo/Duo/Trio/Quad run its wipes?

An estimate from the force wipe gives [US] The Wild - Solo/Duo/Trio/Quad's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. It has run its current world for 112 days 4 hours. The tags it publishes carry a monthly wipe schedule.

Lists and tags

What do the server tags on [US] The Wild - Solo/Duo/Trio/Quad mean?

The game's server browser reads the tags [US] The Wild - Solo/Duo/Trio/Quad publishes: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; ts4 (Group limit): Each team can hold up to 4; v2631 (Protocol): To connect, your game must be on the same protocol, 2631; cs158240 (Build): The game build is 158240; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [US] The Wild - Solo/Duo/Trio/Quad appear?

The Rust Server Trends lists that take in [US] The Wild - Solo/Duo/Trio/Quad are: Modded Rust servers, tracked live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Monthly.

Connecting

How do you connect to [US] The Wild - Solo/Duo/Trio/Quad?

You can connect by pressing F1 in Rust and typing client.connect 64.42.177.220:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://discord.com/invite/5gdJQCX.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2631,^z,^y,^m,gmrust,cs158240,ts4

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players The server has 50 slots.
ts4
Group limit Each team can hold up to 4.
v2631
Protocol To connect, your game must be on the same protocol, 2631.
cs158240
Build The game build is 158240.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.