Rust Server TrendsSeismic network · station log
Recording Stations11,700 Players38,808 Active2,943 Wipes · 3 h91 48 h

Station XX-15353 · no signal

Rusty Bear Dev - Oxide Version

Offline 64.40.9.59:38015 checked 13h ago

moddedoxide
Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,353
top 69%
Last wipe
26d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15353 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123409:0010:0011:0012:0013:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304009:0010:0011:0012:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.5 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
3players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 15:17 UTC26d ago M0.5rising 3 – running 0
Fri 2 Oct, 04:16 UTC26d ago M0.5rising 3 – 0.5 days 0
Thu 1 Oct, 16:02 UTC27d ago M0.3rising 3 – 0.5 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 155 on average
28/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
121/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
33/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
3/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
4/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
0/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Rusty Bear Dev - Oxide Version?

The procedural map on Rusty Bear Dev - Oxide Version is size 4,000 with seed 1337, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is discord.gg/rustybear.

Which settings and rules apply on Rusty Bear Dev - Oxide Version?

You will find no gather rate in the name of Rusty Bear Dev - Oxide Version. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on Rusty Bear Dev - Oxide Version right now?

Rusty Bear Dev - Oxide Version is not responding at this moment and is offline, last seen 13 hours ago. The population averaged 0 players over the past week.

How does Rusty Bear Dev - Oxide Version rank against other Rust servers?

The last seven days of player hours place Rusty Bear Dev - Oxide Version at #15,353, in the top 69% of all ranked servers.

Server details

How reliably does Rusty Bear Dev - Oxide Version stay online?

Rusty Bear Dev - Oxide Version is down at the moment; the last recorded contact was 13 hours ago. The uptime it reports puts its last restart about 4 minutes ago. It was up 12% of the time across the last 7 full days: 20 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does Rusty Bear Dev - Oxide Version hold a steady tick rate?

Across the last 48 hours it averaged 29 server fps, with a floor of 26. Buildings, deployables and all the rest of the world's entities brought it to a high of 83,034. Its highest memory use was 2,242 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does Rusty Bear Dev - Oxide Version run from?

A region is not published by Rusty Bear Dev - Oxide Version. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 64.40.9.59:38015.

Which Rust version is Rusty Bear Dev - Oxide Version running?

Rust network protocol 2635 and build 168909 on Linux is what Rusty Bear Dev - Oxide Version runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on Rusty Bear Dev - Oxide Version?

3 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 1 hours after the wipe.

On what timetable does Rusty Bear Dev - Oxide Version run its wipes?

There is no next wipe to predict at Rusty Bear Dev - Oxide Version, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 26 days 10 hours is how long the current world has been running.

Tags

What do the server tags on Rusty Bear Dev - Oxide Version mean?

Tags published by Rusty Bear Dev - Oxide Version and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Rusty Bear Dev - Oxide Version appear?

The Rust Server Trends lists that take in Rusty Bear Dev - Oxide Version are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

What steps get you onto Rusty Bear Dev - Oxide Version?

Enter client.connect 64.40.9.59:38015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://rustybear.gg/.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players 10 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.