Station XX-5619 · recording
expired - reason: unpaid
Online 64.40.9.223:28169 checked 2h ago
- Players now
- 2/ 60
- 3% full
- Motion · 24 h
- M0.3▲rising
- +2 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #5,619
- top 25%
- Last wipe
- 24d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 2of 60 slots
- Motion · 24 h
- M0.3▲rising+2 players
- Sharpest hour
- −1into Tue 01:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 4 Oct, 14:45 UTC24d ago | M0.3▲rising | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on expired - reason: unpaid?
expired - reason: unpaid runs a procedural map of size 3,750 with seed 1004191596, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on expired - reason: unpaid?
You will find no gather rate in the name of expired - reason: unpaid. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched off.
Live population
How many players are recorded on expired - reason: unpaid right now?
A reading taken now shows 2 players on expired - reason: unpaid, which has 60 slots. Across seven days this server recorded an average of 0 players and a peak of 2. The busiest point in the last 48 hours came at 22:00 UTC, averaging 2 players.
How does expired - reason: unpaid rank against other Rust servers?
The last seven days of player hours place expired - reason: unpaid at #5,619, in the top 25% of all ranked servers.
Operator and location
How reliably does expired - reason: unpaid stay online?
Right now, you can reach expired - reason: unpaid. The uptime it reports puts its last restart about 19 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does expired - reason: unpaid hold a steady tick rate?
Its average server fps over the last 48 hours was 11, and it never dropped below 5. The world held up to 105,073 entities at its peak, buildings and deployables included. Its highest memory use was 3,785 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is expired - reason: unpaid hosted?
No region is published by expired - reason: unpaid. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 64.40.9.223:28169.
What build of Rust does expired - reason: unpaid use?
On Linux, expired - reason: unpaid runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on expired - reason: unpaid?
The recent wipes averaged a busiest count of 2 players. The peak on the most recent wipe came 1 hours after the wipe.
How often does expired - reason: unpaid wipe, and on which days?
Too few wipes of expired - reason: unpaid are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 24 days 4 hours is how long the current world has been running.
Tags
What do the server tags on expired - reason: unpaid mean?
These are the tags expired - reason: unpaid publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp60 (Max players): The server has 60 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does expired - reason: unpaid appear?
You will find expired - reason: unpaid on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto expired - reason: unpaid?
Enter client.connect 64.40.9.223:28169 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.