Rust Server TrendsSeismic network · station log
Recording Stations11,696 Players45,884 Active3,156 Wipes · 3 h101 48 h

Station XX-15349 · recording

The Walking Dead |PVP|Zombies| 1/10 27 days ago

Online 64.40.9.169:29015 checked 9m ago

moddedcarbon
Connect
Players now
0/ 250
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,349
top 69%
Last wipe
27d ago
no schedule published
Next wipe
7d 18h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-15349 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 250 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123401:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence

wipe-day peak
0players, last three wipes

Coming wipes

  1. 7d 18hThu 5 Nov, 19:00 UTCFW
  2. 35d 18hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 18:24 UTC FW27d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 156 on average
35/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
121/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
46/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average
35/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
7/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
5/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on The Walking Dead |PVP|Zombies| 1/10 27 days ago?

Generated by the game, the map on The Walking Dead |PVP|Zombies| 1/10 27 days ago is procedural, size 4,500 with seed 1322589112. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on The Walking Dead |PVP|Zombies| 1/10 27 days ago?

You will find no gather rate in the name of The Walking Dead |PVP|Zombies| 1/10 27 days ago. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on The Walking Dead |PVP|Zombies| 1/10 27 days ago right now?

At this moment, The Walking Dead |PVP|Zombies| 1/10 27 days ago records 0 players across 250 slots. The seven-day average for this server is 0 players.

How does The Walking Dead |PVP|Zombies| 1/10 27 days ago rank against other Rust servers?

Over the last seven days, The Walking Dead |PVP|Zombies| 1/10 27 days ago recorded enough player hours to reach #15,349 worldwide, placing it in the top 69% of all ranked servers.

Server details

How reliably does The Walking Dead |PVP|Zombies| 1/10 27 days ago stay online?

As recorded now, The Walking Dead |PVP|Zombies| 1/10 27 days ago is running. Going by the uptime figure it reports, it restarted about 7 days 2 hours ago. 144 of 168 hours in the last 7 full days were up time, 86% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

Does The Walking Dead |PVP|Zombies| 1/10 27 days ago hold a steady tick rate?

The 48-hour average is 30 server fps; 30 is the lowest observed. The world held up to 116,463 entities at its peak, buildings and deployables included. Memory use peaked at 5,253 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does The Walking Dead |PVP|Zombies| 1/10 27 days ago run from?

A region is not published by The Walking Dead |PVP|Zombies| 1/10 27 days ago. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 64.40.9.169:29015.

What build of Rust does The Walking Dead |PVP|Zombies| 1/10 27 days ago use?

The Walking Dead |PVP|Zombies| 1/10 27 days ago is running Rust network protocol 2634 and build 167781 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on The Walking Dead |PVP|Zombies| 1/10 27 days ago?

0 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.

How often does The Walking Dead |PVP|Zombies| 1/10 27 days ago wipe, and on which days?

At the force wipe each month The Walking Dead |PVP|Zombies| 1/10 27 days ago wipes, and at no other time. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 6 hours is how long the current world has been running.

Server tags

What do the server tags on The Walking Dead |PVP|Zombies| 1/10 27 days ago mean?

Tags published by The Walking Dead |PVP|Zombies| 1/10 27 days ago and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp250 (Max players): Slots: 250; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does The Walking Dead |PVP|Zombies| 1/10 27 days ago appear?

The Rust Server Trends lists that take in The Walking Dead |PVP|Zombies| 1/10 27 days ago are: Modded Rust servers, tracked live and Rust zombie servers, by recorded population. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How to join

How do you connect to The Walking Dead |PVP|Zombies| 1/10 27 days ago?

You can connect by pressing F1 in Rust and typing client.connect 64.40.9.169:29015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp250,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp250
Max players Slots: 250.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.