Station XX-6094 · recording
Midlands [PVE] BradleyGuards and custom maps
Online 64.40.9.169:28015 checked 3h ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #6,094
- top 28%
- Last wipe
- 13d ago
- no schedule published
- Next wipe
- 7d 22h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Mon 22:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence
- usual gap
- 28 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 4players, last three wipes
- crowd held
- 50%else halves by day 5
Coming wipes
- 7d 22hThu 5 Nov, 19:00 UTCFW
- 14d 22hThu 12 Nov, 18:30 UTC
- 35d 22hThu 3 Dec, 19:00 UTCFW
- 42d 22hThu 10 Dec, 18:30 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 41 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 15 Oct, 18:30 UTC13d ago | M0.6▲rising | 4 | – | running | 0 | |
| Thu 1 Oct, 18:49 UTC FW27d ago | M0.7▲rising | 5 | halved by day 5 | 14 days | 0 | |
| Thu 17 Sep, 17:26 UTC41d ago | M0.3▲rising | 2 | held half | 14.1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Midlands [PVE] BradleyGuards and custom maps?
The procedural map on Midlands [PVE] BradleyGuards and custom maps is size 4,250 with seed 81055652, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Midlands [PVE] BradleyGuards and custom maps?
No gather rate appears in the name of Midlands [PVE] BradleyGuards and custom maps. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on Midlands [PVE] BradleyGuards and custom maps?
At this moment, Midlands [PVE] BradleyGuards and custom maps records 0 players across 100 slots. The seven-day average is 0 players, with a peak of 2. Averaged over the last 48 hours, the busiest hour was 22:00 UTC at 1 players.
How does Midlands [PVE] BradleyGuards and custom maps rank against other Rust servers?
On player hours for the past week, Midlands [PVE] BradleyGuards and custom maps sits at #6,094, which puts it inside the top 28% of every ranked server.
Operator and location
How reliably does Midlands [PVE] BradleyGuards and custom maps stay online?
Right now, you can reach Midlands [PVE] BradleyGuards and custom maps. Going by the uptime figure it reports, it restarted about 58 minutes ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
How well does Midlands [PVE] BradleyGuards and custom maps perform under load?
The 48-hour average is 28 server fps; 1 is the lowest observed. At its highest, it carried 107,139 entities: buildings, deployables and the world's other contents. Memory use peaked at 4,658 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is Midlands [PVE] BradleyGuards and custom maps hosted?
A region is not published by Midlands [PVE] BradleyGuards and custom maps. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 64.40.9.169:28015.
What build of Rust does Midlands [PVE] BradleyGuards and custom maps use?
Midlands [PVE] BradleyGuards and custom maps is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on Midlands [PVE] BradleyGuards and custom maps?
On average, the busiest point of its recent wipes drew 4 players. 41 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 50% of its recent wipes. By day 5 it fell below half in the wipes where it didn't hold.
On what timetable does Midlands [PVE] BradleyGuards and custom maps run its wipes?
At Midlands [PVE] BradleyGuards and custom maps the wipes follow a every 4 weeks on Thursday at 18:30 UTC rhythm. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 13 days 1 hours is how long the current world has been running.
Server tags
What do the server tags on Midlands [PVE] BradleyGuards and custom maps mean?
Tags published by Midlands [PVE] BradleyGuards and custom maps and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Midlands [PVE] BradleyGuards and custom maps appear?
The Rust Server Trends lists that take in Midlands [PVE] BradleyGuards and custom maps are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
How do you connect to Midlands [PVE] BradleyGuards and custom maps?
Enter client.connect 64.40.9.169:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://discord.com/invite/tQetw4M is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
