Station XX-4746 · recording
juliusthemonke
Online 64.40.8.248:28199 checked 8m ago
- Players now
- 1/ 60
- 2% full
- Motion · 24 h
- M0.0▲rising
- +1 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #4,746
- top 21%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- 7d 12h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 60 slots
- Motion · 24 h
- M0.0▲rising+1 players
- Sharpest hour
- +1into Tue 21:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
- wipe-day peak
- 1players, last three wipes
Coming wipes
- 7d 12hThu 5 Nov, 19:00 UTCFW
- 35d 12hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:51 UTC FW27d ago | M0.0■steady | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on juliusthemonke?
juliusthemonke runs a procedural map of size 1,000 with seed 1, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on juliusthemonke?
You will find no gather rate in the name of juliusthemonke. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is off: VAC, from Valve.
Population
What is the current population on juliusthemonke?
1 of the 60 slots on juliusthemonke are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 1. Averaged over the last 48 hours, the busiest hour was 07:00 UTC at 1 players.
How does juliusthemonke rank against other Rust servers?
Over the last seven days, juliusthemonke recorded enough player hours to reach #4,746 worldwide, placing it in the top 21% of all ranked servers.
Operator and location
How reliably does juliusthemonke stay online?
Right now, you can reach juliusthemonke. Its reported uptime points to a restart about 2 days 15 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
How well does juliusthemonke perform under load?
The 48-hour average is 26 server fps; 5 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 4,617. It reached a ceiling of 838 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Which region does juliusthemonke run from?
No region is published by juliusthemonke. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 64.40.8.248:28199.
Which Rust version is juliusthemonke running?
On Linux, juliusthemonke runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on juliusthemonke?
1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.
On what timetable does juliusthemonke run its wipes?
At the force wipe each month juliusthemonke wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 27 days 11 hours is how long the current world has been running.
Lists and tags
What do the server tags on juliusthemonke mean?
The game's server browser reads the tags juliusthemonke publishes: gmrust (Game mode): The game mode is standard Rust survival; mp60 (Max players): The server has 60 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does juliusthemonke appear?
The Rust Server Trends lists that take in juliusthemonke are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto juliusthemonke?
Enter client.connect 64.40.8.248:28199 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.