Station XX-13542 · recording
Lost In Rust Test Server
Online 64.40.8.191:29015 checked 12m ago
- Players now
- 0/ ?
- Motion · 24 h
- M0.0▼falling
- −1 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #13,542
- top 61%
- Last wipe
- 6h ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of ? slots
- Motion · 24 h
- M0.0▼falling−1 players
- Sharpest hour
- −1into Wed 01:00 UTC
- Peak · 48 h
- 1most players in any hour
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.7 daysbetween real wipes
- on rhythm
- 25%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 28 Oct, 00:17 UTC6h ago | – | – | – | – | running | 0 |
| Wed 21 Oct, 01:48 UTC7d ago | M0.0▲rising | 1 | halved by day 1 | 6.9 days | 0 | |
| Tue 20 Oct, 02:08 UTC8d ago | M0.0▲rising | 1 | – | 1 days | 0 | |
| Sun 18 Oct, 14:20 UTC9d ago | M0.0▲rising | 1 | – | 1.5 days | 0 | |
| Thu 15 Oct, 00:20 UTC13d ago | M0.0■steady | 0 | – | 3.6 days | 0 | |
| Tue 13 Oct, 02:07 UTC15d ago | M0.3▲rising | 2+1 queue | – | 1.9 days | 0 | |
| Mon 5 Oct, 23:57 UTC22d ago | M0.0▲rising | 1 | halved by day 1 | 7.1 days | 0 | |
| Sun 4 Oct, 15:37 UTC23d ago | M0.0▲rising | 2 | – | 1.3 days | 1 | |
| Sat 3 Oct, 23:05 UTC24d ago | M0.3▲rising | 2 | – | 0.7 days | 0 | |
| Sat 3 Oct, 02:31 UTC25d ago | M0.0▲rising | 2 | – | 0.9 days | 1 | |
| Wed 30 Sep, 22:51 UTC27d ago | M0.0■steady | 0 | – | 2.2 days | 0 | |
| Tue 29 Sep, 00:22 UTC29d ago | M0.0▲rising | 1 | – | 1.9 days | 0 | |
| Mon 28 Sep, 02:10 UTC30d ago | M0.0▲rising | 1 | – | 0.9 days | 0 | |
| Tue 22 Sep, 02:25 UTC36d ago | M0.3▲rising | 3 | halved by day 1 | 6 days | 1 | |
| Tue 15 Sep, 10:14 UTC42d ago | M0.0▼falling | 0 | – | 6.7 days | 1 | |
| Sun 13 Sep, 17:24 UTC44d ago | M0.0■steady | 1 | – | 1.7 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Lost In Rust Test Server?
The procedural map on Lost In Rust Test Server is size 4,700 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named Custom Map.
Which settings and rules apply on Lost In Rust Test Server?
The name of Lost In Rust Test Server gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on Lost In Rust Test Server right now?
At this moment, Lost In Rust Test Server records 0 players. Across seven days this server recorded an average of 0 players and a peak of 1. The last 48 hours show their highest activity at 00:00 UTC, averaging 1 players.
How does Lost In Rust Test Server rank against other Rust servers?
The last seven days of player hours place Lost In Rust Test Server at #13,542, in the top 61% of all ranked servers.
Server details
How reliably does Lost In Rust Test Server stay online?
As recorded now, Lost In Rust Test Server is running. The uptime it reports puts its last restart about 3 hours ago. It was up 51% of the time across the last 7 full days: 85 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does Lost In Rust Test Server perform under load?
Its average server fps over the last 48 hours was 30, and it never dropped below 30. The world held up to 107,751 entities at its peak, buildings and deployables included. It reached a ceiling of 3,563 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Which region does Lost In Rust Test Server run from?
Nothing about a region comes from Lost In Rust Test Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 64.40.8.191:29015.
What build of Rust does Lost In Rust Test Server use?
On Linux, Lost In Rust Test Server runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on Lost In Rust Test Server?
1 players, on average, was the busiest crowd at its recent wipes. 21 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.
How often does Lost In Rust Test Server wipe, and on which days?
No next wipe can be predicted for Lost In Rust Test Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 6 hours.
Server tags
What do the server tags on Lost In Rust Test Server mean?
Tags published by Lost In Rust Test Server and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp0 (Max players): Slots: 0; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; oxidation (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Lost In Rust Test Server appear?
You will find Lost In Rust Test Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Join the server
What steps get you onto Lost In Rust Test Server?
Enter client.connect 64.40.8.191:29015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.