Rust Server TrendsSeismic network · station log
Recording Stations11,701 Players54,561 Active3,263 Wipes · 3 h144 48 h

Station XX-15338 · recording

A Rust Server

Online 64.40.8.189:34015 checked 11m ago

moddedcarbon
Connect
Players now
0/ 40
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,338
top 69%
Last wipe
18d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15338 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 40 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123411:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct15 Oct18 Oct22 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
130/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
122/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
192/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
73/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
10/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
17/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on A Rust Server?

The procedural map on A Rust Server is size 5,000 with seed 1160579413, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Custom Map.

Which settings and rules apply on A Rust Server?

You will find no gather rate in the name of A Rust Server. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. Anti-cheat is off: VAC, from Valve.

Population

How many players are recorded on A Rust Server right now?

At this moment, A Rust Server records 0 players across 40 slots. Averaged across the last seven days, the population was 0 players.

How does A Rust Server rank against other Rust servers?

On player hours for the past week, A Rust Server sits at #15,338, which puts it inside the top 69% of every ranked server.

Server details

How reliably does A Rust Server stay online?

A Rust Server is up at the moment. The uptime it reports puts its last restart about 20 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 11 October 2026 is when Rust Server Trends first recorded it.

Does A Rust Server hold a steady tick rate?

Across the last 48 hours it averaged 30 server fps, with a floor of 30. The world held up to 107,450 entities at its peak, buildings and deployables included. It reached a ceiling of 16,412 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is A Rust Server hosted?

No region is published by A Rust Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 64.40.8.189:34015.

Which Rust version is A Rust Server running?

Rust network protocol 2635 and build 168909 on Linux is what A Rust Server runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

How often does A Rust Server wipe, and on which days?

The rhythm of A Rust Server cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 18 days 6 hours.

Tags

What do the server tags on A Rust Server mean?

These are the tags A Rust Server publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here; ^x (Unknown flag): Facepunch's documentation doesn't describe this flag. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does A Rust Server appear?

You will find A Rust Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How to join

How do you connect to A Rust Server?

You can connect by pressing F1 in Rust and typing client.connect 64.40.8.189:34015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,^z,^y,^x,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players 40 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Other

^x
Unknown flag Facepunch's documentation doesn't describe this flag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.